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#include <engine/e_client_interface.h>
#include <engine/e_config.h>
#include <engine/client/graphics.h>
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gameclient.hpp>
#include "broadcast.hpp"
void BROADCAST::on_reset()
{
broadcast_time = 0;
}
void BROADCAST::on_render()
{
Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
if(time_get() < broadcast_time)
{
float w = gfx_text_width(0, 14, broadcast_text, -1);
gfx_text(0, 150*Graphics()->ScreenAspect()-w/2, 35, 14, broadcast_text, -1);
}
}
void BROADCAST::on_message(int msgtype, void *rawmsg)
{
if(msgtype == NETMSGTYPE_SV_BROADCAST)
{
NETMSG_SV_BROADCAST *msg = (NETMSG_SV_BROADCAST *)rawmsg;
str_copy(broadcast_text, msg->message, sizeof(broadcast_text));
broadcast_time = time_get()+time_freq()*10;
}
}
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