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#ifndef GAME_CLIENT_GAMESYSTEM_H
#define GAME_CLIENT_GAMESYSTEM_H
#include <engine/e_client_interface.h>
#include "gameclient.hpp"
class GAMECLIENT;
class COMPONENT
{
protected:
friend class GAMECLIENT;
GAMECLIENT *client;
// perhaps propagte pointers for these as well
class IGraphics *Graphics() const { return client->Graphics(); }
class CUI *UI() const { return client->UI(); }
class CRenderTools *RenderTools() const { return client->RenderTools(); }
public:
virtual ~COMPONENT() {}
virtual void on_statechange(int new_state, int old_state) {};
virtual void on_console_init() {};
virtual void on_init() {};
virtual void on_save() {};
virtual void on_reset() {};
virtual void on_render() {};
virtual void on_mapload() {};
virtual void on_message(int msg, void *rawmsg) {}
virtual bool on_mousemove(float x, float y) { return false; }
virtual bool on_input(INPUT_EVENT e) { return false; }
};
#endif
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