1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#ifndef GAME_CLIENT_ANIMATION_H
#define GAME_CLIENT_ANIMATION_H
class ANIMSTATE
{
public:
ANIM_KEYFRAME body;
ANIM_KEYFRAME back_foot;
ANIM_KEYFRAME front_foot;
ANIM_KEYFRAME attach;
void set(ANIMATION *anim, float time);
void add(ANIMATION *added, float time, float amount);
static ANIMSTATE *get_idle();
};
//void anim_seq_eval(ANIM_SEQUENCE *seq, float time, ANIM_KEYFRAME *frame);
//void anim_eval(ANIMATION *anim, float time, ANIM_STATE *state);
//void anim_add_keyframe(ANIM_KEYFRAME *seq, ANIM_KEYFRAME *added, float amount);
//void anim_add(ANIM_STATE *state, ANIM_STATE *added, float amount);
//void anim_eval_add(ANIM_STATE *state, ANIMATION *anim, float time, float amount);
#endif
|