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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_ANIMSTATE_H
#define GAME_CLIENT_ANIMSTATE_H
class CAnimState
{
CAnimKeyframe m_Body;
CAnimKeyframe m_BackFoot;
CAnimKeyframe m_FrontFoot;
CAnimKeyframe m_Attach;
public:
CAnimKeyframe *GetBody() { return &m_Body; };
CAnimKeyframe *GetBackFoot() { return &m_BackFoot; };
CAnimKeyframe *GetFrontFoot() { return &m_FrontFoot; };
CAnimKeyframe *GetAttach() { return &m_Attach; };
void Set(CAnimation *pAnim, float Time);
void Add(CAnimation *pAdded, float Time, float Amount);
static CAnimState *GetIdle();
};
#endif
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