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#ifndef ENGINE_SOUND_H
#define ENGINE_SOUND_H
#include "kernel.h"
class ISound : public IInterface
{
MACRO_INTERFACE("sound", 0)
public:
enum
{
FLAG_LOOP=1,
FLAG_POS=2,
FLAG_ALL=3
};
virtual int LoadWV(const char *pFilename) = 0;
virtual void SetChannel(int ChannelId, float Volume, float Panning) = 0;
virtual void SetListenerPos(float x, float y) = 0;
virtual int PlayAt(int ChannelId, int SoundId, int Flags, float x, float y) = 0;
virtual int Play(int ChannelId, int SoundId, int Flags) = 0;
virtual void Stop(int VoiceId) = 0;
virtual void StopAll() = 0;
};
class IEngineSound : public ISound
{
MACRO_INTERFACE("enginesound", 0)
public:
virtual int Init() = 0;
virtual int Update() = 0;
virtual int Shutdown() = 0;
};
extern IEngineSound *CreateEngineSound();
#endif
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