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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_JOBS_H
#define ENGINE_SHARED_JOBS_H
typedef int (*JOBFUNC)(void *pData);
class CJobPool;
class CJob
{
friend class CJobPool;
CJobPool *m_pPool;
CJob *m_pPrev;
CJob *m_pNext;
volatile int m_Status;
volatile int m_Result;
JOBFUNC m_pfnFunc;
void *m_pFuncData;
public:
CJob()
{
m_Status = STATE_DONE;
m_pFuncData = 0;
}
enum
{
STATE_PENDING=0,
STATE_RUNNING,
STATE_DONE
};
int Status() const { return m_Status; }
int Result() const {return m_Result; }
};
class CJobPool
{
LOCK m_Lock;
CJob *m_pFirstJob;
CJob *m_pLastJob;
static void WorkerThread(void *pUser);
public:
CJobPool();
int Init(int NumThreads);
int Add(CJob *pJob, JOBFUNC pfnFunc, void *pData);
};
#endif
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