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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_CONSOLE_H
#define ENGINE_SHARED_CONSOLE_H
#include <engine/console.h>
#include "memheap.h"
class CConsole : public IConsole
{
class CCommand : public CCommandInfo
{
public:
CCommand *m_pNext;
int m_Flags;
bool m_Temp;
FCommandCallback m_pfnCallback;
void *m_pUserData;
virtual const CCommandInfo *NextCommandInfo(int AccessLevel, int FlagMask) const;
void SetAccessLevel(int AccessLevel) { m_AccessLevel = clamp(AccessLevel, (int)(ACCESS_LEVEL_ADMIN), (int)(ACCESS_LEVEL_MOD)); }
};
class CChain
{
public:
FChainCommandCallback m_pfnChainCallback;
FCommandCallback m_pfnCallback;
void *m_pCallbackUserData;
void *m_pUserData;
};
int m_FlagMask;
bool m_StoreCommands;
const char *m_paStrokeStr[2];
CCommand *m_pFirstCommand;
class CExecFile
{
public:
const char *m_pFilename;
CExecFile *m_pPrev;
};
CExecFile *m_pFirstExec;
class IStorage *m_pStorage;
int m_AccessLevel;
CCommand *m_pRecycleList;
CHeap m_TempCommands;
static void Con_Chain(IResult *pResult, void *pUserData);
static void Con_Echo(IResult *pResult, void *pUserData);
static void Con_Exec(IResult *pResult, void *pUserData);
static void ConModCommandAccess(IResult *pResult, void *pUser);
static void ConModCommandStatus(IConsole::IResult *pResult, void *pUser);
void ExecuteFileRecurse(const char *pFilename);
void ExecuteLineStroked(int Stroke, const char *pStr);
FPrintCallback m_pfnPrintCallback;
void *m_pPrintCallbackUserdata;
enum
{
CONSOLE_MAX_STR_LENGTH = 1024,
MAX_PARTS = (CONSOLE_MAX_STR_LENGTH+1)/2
};
class CResult : public IResult
{
public:
char m_aStringStorage[CONSOLE_MAX_STR_LENGTH+1];
char *m_pArgsStart;
const char *m_pCommand;
const char *m_apArgs[MAX_PARTS];
CResult() : IResult()
{
mem_zero(m_aStringStorage, sizeof(m_aStringStorage));
m_pArgsStart = 0;
m_pCommand = 0;
mem_zero(m_apArgs, sizeof(m_apArgs));
}
CResult &operator =(const CResult &Other)
{
if(this != &Other)
{
IResult::operator=(Other);
int Offset = m_aStringStorage - Other.m_aStringStorage;
mem_copy(m_aStringStorage, Other.m_aStringStorage, sizeof(m_aStringStorage));
m_pArgsStart = Other.m_pArgsStart + Offset;
m_pCommand = Other.m_pCommand + Offset;
for(unsigned i = 0; i < Other.m_NumArgs; ++i)
m_apArgs[i] = Other.m_apArgs[i] + Offset;
}
return *this;
}
void AddArgument(const char *pArg)
{
m_apArgs[m_NumArgs++] = pArg;
}
virtual const char *GetString(unsigned Index);
virtual int GetInteger(unsigned Index);
virtual float GetFloat(unsigned Index);
};
int ParseStart(CResult *pResult, const char *pString, int Length);
int ParseArgs(CResult *pResult, const char *pFormat);
class CExecutionQueue
{
CHeap m_Queue;
public:
struct CQueueEntry
{
CQueueEntry *m_pNext;
FCommandCallback m_pfnCommandCallback;
void *m_pCommandUserData;
CResult m_Result;
} *m_pFirst, *m_pLast;
void AddEntry()
{
CQueueEntry *pEntry = static_cast<CQueueEntry *>(m_Queue.Allocate(sizeof(CQueueEntry)));
pEntry->m_pNext = 0;
if(!m_pFirst)
m_pFirst = pEntry;
if(m_pLast)
m_pLast->m_pNext = pEntry;
m_pLast = pEntry;
(void)new(&(pEntry->m_Result)) CResult;
}
void Reset()
{
m_Queue.Reset();
m_pFirst = m_pLast = 0;
}
} m_ExecutionQueue;
void AddCommandSorted(CCommand *pCommand);
CCommand *FindCommand(const char *pName, int FlagMask);
public:
CConsole(int FlagMask);
virtual const CCommandInfo *FirstCommandInfo(int AccessLevel, int Flagmask) const;
virtual const CCommandInfo *GetCommandInfo(const char *pName, int FlagMask, bool Temp);
virtual void PossibleCommands(const char *pStr, int FlagMask, bool Temp, FPossibleCallback pfnCallback, void *pUser);
virtual void ParseArguments(int NumArgs, const char **ppArguments);
virtual void Register(const char *pName, const char *pParams, int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp);
virtual void RegisterTemp(const char *pName, const char *pParams, int Flags, const char *pHelp);
virtual void DeregisterTemp(const char *pName);
virtual void DeregisterTempAll();
virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser);
virtual void StoreCommands(bool Store);
virtual bool LineIsValid(const char *pStr);
virtual void ExecuteLine(const char *pStr);
virtual void ExecuteFile(const char *pFilename);
virtual void RegisterPrintCallback(FPrintCallback pfnPrintCallback, void *pUserData);
virtual void Print(int Level, const char *pFrom, const char *pStr);
void SetAccessLevel(int AccessLevel) { m_AccessLevel = clamp(AccessLevel, (int)(ACCESS_LEVEL_ADMIN), (int)(ACCESS_LEVEL_MOD)); }
};
#endif
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