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path: root/src/engine/serverbrowser.h
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com.                */
#ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H

#include "kernel.h"

/*
	Structure: CServerInfo
*/
class CServerInfo
{
public:
	/*
		Structure: CInfoPlayer
	*/
	class CPlayer
	{
	public:
		char m_aName[48];
		int m_Score;
	} ;

	int m_SortedIndex;
	int m_ServerIndex;
	
	NETADDR m_NetAddr;
	
	int m_QuickSearchHit;
	
	int m_Progression;
	int m_MaxPlayers;
	int m_NumPlayers;
	int m_Flags;
	int m_Favorite;
	int m_Latency; // in ms
	char m_aGameType[16];
	char m_aName[64];
	char m_aMap[32];
	char m_aVersion[32];
	char m_aAddress[24];
	CPlayer m_aPlayers[16];
};

class IServerBrowser : public IInterface
{
	MACRO_INTERFACE("serverbrowser", 0)
public:

	/* Constants: Server Browser Sorting
		SORT_NAME - Sort by name.
		SORT_PING - Sort by ping.
		SORT_MAP - Sort by map
		SORT_GAMETYPE - Sort by game type. DM, TDM etc.
		SORT_PROGRESSION - Sort by progression.
		SORT_NUMPLAYERS - Sort after how many players there are on the server.
	*/
	enum{
		SORT_NAME = 0,
		SORT_PING,
		SORT_MAP,
		SORT_GAMETYPE,
		SORT_PROGRESSION,
		SORT_NUMPLAYERS,
		
		QUICK_SERVERNAME=1,
		QUICK_PLAYERNAME=2,
		QUICK_MAPNAME=4,
		
		TYPE_INTERNET = 0,
		TYPE_LAN = 1,
		TYPE_FAVORITES = 2,

		// TODO: clean this up
		SET_MASTER_ADD=1,
		SET_FAV_ADD,
		SET_TOKEN,
		SET_OLD_INTERNET,
		SET_OLD_LAN
	};

	virtual void Refresh(int Type) = 0;
	virtual bool IsRefreshing() const = 0;
	virtual bool IsRefreshingMasters() const = 0;
	virtual int LoadingProgression() const = 0;
	
	virtual int NumServers() const = 0;
	
	virtual int NumSortedServers() const = 0;
	virtual const CServerInfo *SortedGet(int Index) const = 0;
	
	virtual bool IsFavorite(const NETADDR &Addr) const = 0;
	virtual void AddFavorite(const NETADDR &Addr) = 0;
	virtual void RemoveFavorite(const NETADDR &Addr) = 0;
};

#endif