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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_MASTERSERVER_H
#define ENGINE_MASTERSERVER_H
#include "kernel.h"
class IMasterServer : public IInterface
{
MACRO_INTERFACE("masterserver", 0)
public:
enum
{
MAX_MASTERSERVERS=4
};
virtual void Init() = 0;
virtual void SetDefault() = 0;
virtual int Load() = 0;
virtual int Save() = 0;
virtual int RefreshAddresses(int Nettype) = 0;
virtual void Update() = 0;
virtual int IsRefreshing() = 0;
virtual NETADDR GetAddr(int Index) = 0;
virtual const char *GetName(int Index) = 0;
virtual bool IsValid(int Index) = 0;
};
class IEngineMasterServer : public IMasterServer
{
MACRO_INTERFACE("enginemasterserver", 0)
public:
};
extern IEngineMasterServer *CreateEngineMasterServer();
#endif
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