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//========================================================================
// GLFW - An OpenGL framework
// File: platform.h
// Platform: X11 (Unix)
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _platform_h_
#define _platform_h_
// This is the X11 version of GLFW
#define _GLFW_X11
// Include files
#include <sys/time.h>
#include <unistd.h>
#include <signal.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <GL/glx.h>
#include "../../include/GL/glfw.h"
// Do we have pthread support?
#ifdef _GLFW_HAS_PTHREAD
#include <pthread.h>
#include <sched.h>
#endif
// With XFree86, we can use the XF86VidMode extension
#if defined( _GLFW_HAS_XF86VIDMODE )
#include <X11/extensions/xf86vmode.h>
#endif
#if defined( _GLFW_HAS_XRANDR )
#include <X11/extensions/Xrandr.h>
#endif
// Do we have support for dlopen/dlsym?
#if defined( _GLFW_HAS_DLOPEN )
#include <dlfcn.h>
#endif
// We support two different ways for getting the number of processors in
// the system: sysconf (POSIX) and sysctl (BSD?)
#if defined( _GLFW_HAS_SYSCONF )
// Use a single constant for querying number of online processors using
// the sysconf function (e.g. SGI defines _SC_NPROC_ONLN instead of
// _SC_NPROCESSORS_ONLN)
#ifndef _SC_NPROCESSORS_ONLN
#ifdef _SC_NPROC_ONLN
#define _SC_NPROCESSORS_ONLN _SC_NPROC_ONLN
#else
#error POSIX constant _SC_NPROCESSORS_ONLN not defined!
#endif
#endif
// Macro for querying the number of processors
#define _glfw_numprocessors(n) n=(int)sysconf(_SC_NPROCESSORS_ONLN)
#elif defined( _GLFW_HAS_SYSCTL )
#include <sys/types.h>
#include <sys/sysctl.h>
// Macro for querying the number of processors
#define _glfw_numprocessors(n) { \
int mib[2], ncpu; \
size_t len = 1; \
mib[0] = CTL_HW; \
mib[1] = HW_NCPU; \
n = 1; \
if( sysctl( mib, 2, &ncpu, &len, NULL, 0 ) != -1 ) \
{ \
if( len > 0 ) \
{ \
n = ncpu; \
} \
} \
}
#else
// If neither sysconf nor sysctl is supported, assume single processor
// system
#define _glfw_numprocessors(n) n=1
#endif
void (*glXGetProcAddress(const GLubyte *procName))();
void (*glXGetProcAddressARB(const GLubyte *procName))();
void (*glXGetProcAddressEXT(const GLubyte *procName))();
// We support four different ways for getting addresses for GL/GLX
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
// glXGetProcAddressEXT, and dlsym
#if defined( _GLFW_HAS_GLXGETPROCADDRESSARB )
#define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
#elif defined( _GLFW_HAS_GLXGETPROCADDRESS )
#define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
#elif defined( _GLFW_HAS_GLXGETPROCADDRESSEXT )
#define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
#elif defined( _GLFW_HAS_DLOPEN )
#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibs.libGL,x)
#define _GLFW_DLOPEN_LIBGL
#else
#define _glfw_glXGetProcAddress(x) NULL
#endif
// glXSwapIntervalSGI typedef (X11 buffer-swap interval control)
typedef int ( * GLXSWAPINTERVALSGI_T) (int interval);
//========================================================================
// Global variables (GLFW internals)
//========================================================================
//------------------------------------------------------------------------
// Window structure
//------------------------------------------------------------------------
typedef struct _GLFWwin_struct _GLFWwin;
struct _GLFWwin_struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// User callback functions
GLFWwindowsizefun WindowSizeCallback;
GLFWwindowclosefun WindowCloseCallback;
GLFWwindowrefreshfun WindowRefreshCallback;
GLFWmousebuttonfun MouseButtonCallback;
GLFWmouseposfun MousePosCallback;
GLFWmousewheelfun MouseWheelCallback;
GLFWkeyfun KeyCallback;
GLFWcharfun CharCallback;
// User selected window settings
int Fullscreen; // Fullscreen flag
int MouseLock; // Mouse-lock flag
int AutoPollEvents; // Auto polling flag
int SysKeysDisabled; // System keys disabled flag
int WindowNoResize; // Resize- and maximize gadgets disabled flag
// Window status & parameters
int Opened; // Flag telling if window is opened or not
int Active; // Application active flag
int Iconified; // Window iconified flag
int Width, Height; // Window width and heigth
int Accelerated; // GL_TRUE if window is HW accelerated
int RedBits;
int GreenBits;
int BlueBits;
int AlphaBits;
int DepthBits;
int StencilBits;
int AccumRedBits;
int AccumGreenBits;
int AccumBlueBits;
int AccumAlphaBits;
int AuxBuffers;
int Stereo;
int RefreshRate; // Vertical monitor refresh rate
int Samples;
// Extensions & OpenGL version
int Has_GL_SGIS_generate_mipmap;
int Has_GL_ARB_texture_non_power_of_two;
int GLVerMajor,GLVerMinor;
// ========= PLATFORM SPECIFIC PART ======================================
// Platform specific window resources
Window Win; // Window
int Scrn; // Screen ID
XVisualInfo *VI; // Visual
GLXContext CX; // OpenGL rendering context
Atom WMDeleteWindow; // For WM close detection
Atom WMPing; // For WM ping response
XSizeHints *Hints; // WM size hints
// Platform specific extensions
GLXSWAPINTERVALSGI_T SwapInterval;
// Various platform specific internal variables
int OverrideRedirect; // True if window is OverrideRedirect
int KeyboardGrabbed; // True if keyboard is currently grabbed
int PointerGrabbed; // True if pointer is currently grabbed
int PointerHidden; // True if pointer is currently hidden
int MapNotifyCount; // Used for during processing
int FocusInCount; // Used for during processing
// Screensaver data
struct {
int Changed;
int Timeout;
int Interval;
int Blanking;
int Exposure;
} Saver;
// Fullscreen data
struct {
int ModeChanged;
#if defined( _GLFW_HAS_XF86VIDMODE )
XF86VidModeModeInfo OldMode;
#endif
#if defined( _GLFW_HAS_XRANDR )
SizeID OldSizeID;
int OldWidth;
int OldHeight;
Rotation OldRotation;
#endif
} FS;
};
GLFWGLOBAL _GLFWwin _glfwWin;
//------------------------------------------------------------------------
// User input status (most of this should go in _GLFWwin)
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Mouse status
int MousePosX, MousePosY;
int WheelPos;
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
// Keyboard status
char Key[ GLFW_KEY_LAST+1 ];
int LastChar;
// User selected settings
int StickyKeys;
int StickyMouseButtons;
int KeyRepeat;
// ========= PLATFORM SPECIFIC PART ======================================
// Platform specific internal variables
int MouseMoved, CursorPosX, CursorPosY;
} _glfwInput;
//------------------------------------------------------------------------
// Library global data
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM SPECIFIC PART ======================================
Display *Dpy;
int NumScreens;
int DefaultScreen;
struct {
int Available;
int EventBase;
int ErrorBase;
} XF86VidMode;
struct {
int Available;
int EventBase;
int ErrorBase;
} XRandR;
// Timer data
struct {
double Resolution;
long long t0;
} Timer;
#if defined(_GLFW_DLOPEN_LIBGL)
struct {
void *libGL; // dlopen handle for libGL.so
} Libs;
#endif
} _glfwLibrary;
//------------------------------------------------------------------------
// Thread record (one for each thread)
//------------------------------------------------------------------------
typedef struct _GLFWthread_struct _GLFWthread;
struct _GLFWthread_struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Pointer to previous and next threads in linked list
_GLFWthread *Previous, *Next;
// GLFW user side thread information
GLFWthread ID;
GLFWthreadfun Function;
// ========= PLATFORM SPECIFIC PART ======================================
// System side thread information
#ifdef _GLFW_HAS_PTHREAD
pthread_t PosixID;
#endif
};
//------------------------------------------------------------------------
// General thread information
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Next thread ID to use (increments for every created thread)
GLFWthread NextID;
// First thread in linked list (always the main thread)
_GLFWthread First;
// ========= PLATFORM SPECIFIC PART ======================================
// Critical section lock
#ifdef _GLFW_HAS_PTHREAD
pthread_mutex_t CriticalSection;
#endif
} _glfwThrd;
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
GLFWGLOBAL struct {
int Present;
int fd;
int NumAxes;
int NumButtons;
float *Axis;
unsigned char *Button;
} _glfwJoy[ GLFW_JOYSTICK_LAST + 1 ];
//========================================================================
// Macros for encapsulating critical code sections (i.e. making parts
// of GLFW thread safe)
//========================================================================
// Thread list management
#ifdef _GLFW_HAS_PTHREAD
#define ENTER_THREAD_CRITICAL_SECTION \
pthread_mutex_lock( &_glfwThrd.CriticalSection );
#define LEAVE_THREAD_CRITICAL_SECTION \
pthread_mutex_unlock( &_glfwThrd.CriticalSection );
#else
#define ENTER_THREAD_CRITICAL_SECTION
#define LEAVE_THREAD_CRITICAL_SECTION
#endif
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer( void );
// Fullscreen support
int _glfwGetClosestVideoMode( int screen, int *width, int *height, int *rate );
void _glfwSetVideoModeMODE( int screen, int mode, int rate );
void _glfwSetVideoMode( int screen, int *width, int *height, int *rate );
// Cursor handling
Cursor _glfwCreateNULLCursor( Display *display, Window root );
// Joystick input
void _glfwInitJoysticks( void );
void _glfwTerminateJoysticks( void );
// Unicode support
long _glfwKeySym2Unicode( KeySym keysym );
#endif // _platform_h_
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