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//========================================================================
// GLFW - An OpenGL framework
// File: enable.c
// Platform: Any
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// Enable (show) mouse cursor
//========================================================================
static void _glfwEnableMouseCursor( void )
{
int CenterPosX, CenterPosY;
if( !_glfwWin.Opened || !_glfwWin.MouseLock )
{
return;
}
// Show mouse cursor
_glfwPlatformShowMouseCursor();
CenterPosX = _glfwWin.Width / 2;
CenterPosY = _glfwWin.Height / 2;
if( CenterPosX != _glfwInput.MousePosX || CenterPosY != _glfwInput.MousePosY )
{
_glfwPlatformSetMouseCursorPos( CenterPosX, CenterPosY );
_glfwInput.MousePosX = CenterPosX;
_glfwInput.MousePosY = CenterPosY;
if( _glfwWin.MousePosCallback )
{
_glfwWin.MousePosCallback( _glfwInput.MousePosX,
_glfwInput.MousePosY );
}
}
// From now on the mouse is unlocked
_glfwWin.MouseLock = GL_FALSE;
}
//========================================================================
// Disable (hide) mouse cursor
//========================================================================
static void _glfwDisableMouseCursor( void )
{
if( !_glfwWin.Opened || _glfwWin.MouseLock )
{
return;
}
// Hide mouse cursor
_glfwPlatformHideMouseCursor();
// Move cursor to the middle of the window
_glfwPlatformSetMouseCursorPos( _glfwWin.Width>>1,
_glfwWin.Height>>1 );
// From now on the mouse is locked
_glfwWin.MouseLock = GL_TRUE;
}
//========================================================================
// _glfwEnableStickyKeys() - Enable sticky keys
// _glfwDisableStickyKeys() - Disable sticky keys
//========================================================================
static void _glfwEnableStickyKeys( void )
{
_glfwInput.StickyKeys = 1;
}
static void _glfwDisableStickyKeys( void )
{
int i;
_glfwInput.StickyKeys = 0;
// Release all sticky keys
for( i = 0; i <= GLFW_KEY_LAST; i ++ )
{
if( _glfwInput.Key[ i ] == 2 )
{
_glfwInput.Key[ i ] = 0;
}
}
}
//========================================================================
// _glfwEnableStickyMouseButtons() - Enable sticky mouse buttons
// _glfwDisableStickyMouseButtons() - Disable sticky mouse buttons
//========================================================================
static void _glfwEnableStickyMouseButtons( void )
{
_glfwInput.StickyMouseButtons = 1;
}
static void _glfwDisableStickyMouseButtons( void )
{
int i;
_glfwInput.StickyMouseButtons = 0;
// Release all sticky mouse buttons
for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )
{
if( _glfwInput.MouseButton[ i ] == 2 )
{
_glfwInput.MouseButton[ i ] = 0;
}
}
}
//========================================================================
// _glfwEnableSystemKeys() - Enable system keys
// _glfwDisableSystemKeys() - Disable system keys
//========================================================================
static void _glfwEnableSystemKeys( void )
{
if( !_glfwWin.SysKeysDisabled )
{
return;
}
_glfwPlatformEnableSystemKeys();
// Indicate that system keys are no longer disabled
_glfwWin.SysKeysDisabled = GL_FALSE;
}
static void _glfwDisableSystemKeys( void )
{
if( _glfwWin.SysKeysDisabled )
{
return;
}
_glfwPlatformDisableSystemKeys();
// Indicate that system keys are now disabled
_glfwWin.SysKeysDisabled = GL_TRUE;
}
//========================================================================
// _glfwEnableKeyRepeat() - Enable key repeat
// _glfwDisableKeyRepeat() - Disable key repeat
//========================================================================
static void _glfwEnableKeyRepeat( void )
{
_glfwInput.KeyRepeat = 1;
}
static void _glfwDisableKeyRepeat( void )
{
_glfwInput.KeyRepeat = 0;
}
//========================================================================
// _glfwEnableAutoPollEvents() - Enable automatic event polling
// _glfwDisableAutoPollEvents() - Disable automatic event polling
//========================================================================
static void _glfwEnableAutoPollEvents( void )
{
_glfwWin.AutoPollEvents = 1;
}
static void _glfwDisableAutoPollEvents( void )
{
_glfwWin.AutoPollEvents = 0;
}
//************************************************************************
//**** GLFW user functions ****
//************************************************************************
//========================================================================
// glfwEnable() - Enable certain GLFW/window/system functions.
//========================================================================
GLFWAPI void GLFWAPIENTRY glfwEnable( int token )
{
// Is GLFW initialized?
if( !_glfwInitialized )
{
return;
}
switch( token )
{
case GLFW_MOUSE_CURSOR:
_glfwEnableMouseCursor();
break;
case GLFW_STICKY_KEYS:
_glfwEnableStickyKeys();
break;
case GLFW_STICKY_MOUSE_BUTTONS:
_glfwEnableStickyMouseButtons();
break;
case GLFW_SYSTEM_KEYS:
_glfwEnableSystemKeys();
break;
case GLFW_KEY_REPEAT:
_glfwEnableKeyRepeat();
break;
case GLFW_AUTO_POLL_EVENTS:
_glfwEnableAutoPollEvents();
break;
default:
break;
}
}
//========================================================================
// glfwDisable() - Disable certain GLFW/window/system functions.
//========================================================================
GLFWAPI void GLFWAPIENTRY glfwDisable( int token )
{
// Is GLFW initialized?
if( !_glfwInitialized )
{
return;
}
switch( token )
{
case GLFW_MOUSE_CURSOR:
_glfwDisableMouseCursor();
break;
case GLFW_STICKY_KEYS:
_glfwDisableStickyKeys();
break;
case GLFW_STICKY_MOUSE_BUTTONS:
_glfwDisableStickyMouseButtons();
break;
case GLFW_SYSTEM_KEYS:
_glfwDisableSystemKeys();
break;
case GLFW_KEY_REPEAT:
_glfwDisableKeyRepeat();
break;
case GLFW_AUTO_POLL_EVENTS:
_glfwDisableAutoPollEvents();
break;
default:
break;
}
}
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