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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_EDITOR_H
#define ENGINE_EDITOR_H
#include "kernel.h"
class IEditor : public IInterface
{
MACRO_INTERFACE("editor", 0)
public:
virtual ~IEditor() {}
virtual void Init() = 0;
virtual void UpdateAndRender() = 0;
virtual bool HasUnsavedData() = 0;
};
extern IEditor *CreateEditor();
#endif
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