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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_INPUT_H
#define ENGINE_CLIENT_INPUT_H
class CInput : public IEngineInput
{
IEngineGraphics *m_pGraphics;
int m_InputGrabbed;
int64 m_LastRelease;
int64 m_ReleaseDelta;
void AddEvent(int Unicode, int Key, int Flags);
IEngineGraphics *Graphics() { return m_pGraphics; }
public:
CInput();
virtual void Init();
virtual void MouseRelative(float *x, float *y);
virtual void MouseModeAbsolute();
virtual void MouseModeRelative();
virtual int MouseDoubleClick();
void ClearKeyStates();
int KeyState(int Key);
int ButtonPressed(int Button) { return m_aInputState[m_InputCurrent][Button]; }
virtual void Update();
};
#endif
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