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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_FRIENDS_H
#define ENGINE_CLIENT_FRIENDS_H
#include <engine/friends.h>
class CFriends : public IFriends
{
CFriendInfo m_aFriends[MAX_FRIENDS];
int m_NumFriends;
static void ConAddFriend(IConsole::IResult *pResult, void *pUserData);
static void ConRemoveFriend(IConsole::IResult *pResult, void *pUserData);
static void ConfigSaveCallback(IConfig *pConfig, void *pUserData);
public:
CFriends();
void Init();
int NumFriends() const { return m_NumFriends; }
const CFriendInfo *GetFriend(int Index) const;
bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const;
void AddFriend(const char *pName, const char *pClan);
void RemoveFriend(const char *pName, const char *pClan);
void RemoveFriend(int Index);
};
#endif
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