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path: root/scripts/tw_api.py
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# coding: utf-8
from socket import *
import struct
import sys

def get_server_info(address, port):
	try:
		sock = socket(AF_INET, SOCK_DGRAM) 
		sock.settimeout(1.5); 
		sock.sendto("\xff\xff\xff\xff\xff\xff\xff\xff\xff\xffgief", (address, port)) 
		data, addr = sock.recvfrom(1024) 
		sock.close() 
	 
		data = data[14:] # skip header
	 	
		slots = data.split("\x00")
		server_info = {}
		server_info["version"] = slots[0]
		server_info["name"] = slots[1]
		server_info["map"] = slots[2]
		server_info["gametype"] = slots[3]
		server_info["flags"] = int(slots[4])
		server_info["progression"] = int(slots[5])
		server_info["num_players"] = int(slots[6])
		server_info["max_players"] = int(slots[7])
		server_info["players"] = []
		
		for i in xrange(0, server_info["num_players"]):
			player = {}
			player["name"] = slots[8+i*2+1]
			player["score"] = slots[8+i*2]
			server_info["players"] += [player]
			
		gametypes = ["dm", "tdm", "ctf"]
		try: server_info["gametype_name"] = gametypes[server_info["gametype_id"]]
		except: server_info["gametype_name"] = "unknown"
		
		return server_info
	except:
		return None
		
def get_server_count(address, port):
	try:
		sock = socket(AF_INET, SOCK_DGRAM) 
		sock.settimeout(1.5); 
		sock.sendto("\xff\xff\xff\xff\xff\xff\xff\xff\xff\xffcoun", (address, port)) 
		data, addr = sock.recvfrom(1024) 
		sock.close() 
	 
		data = data[14:] # skip header
		return struct.unpack(">H", data)[0]
	except:
		return -1

def get_servers(address):
	counter = 0
	master_port = 8300
	servers = []
 
	try:
		sock = socket(AF_INET, SOCK_DGRAM) 
		sock.settimeout(1.5)
		sock.sendto("\x20\x00\x00\x00\x00\x00\xff\xff\xff\xffreqt", (address, master_port)) 
	
		while 1:
			data, addr = sock.recvfrom(1024)
			
			data = data[14:] 
			num_servers = len(data) / 6 

			for n in range(0, num_servers): 
				ip = ".".join(map(str, map(ord, data[n*6:n*6+4]))) 
				port = ord(data[n*6+5]) * 256 + ord(data[n*6+4]) 
				servers += [[ip, port]]

	except: # timeout
		sock.close()
		return servers

def get_all_servers():
	servers = []
	for i in range(1, 16):
		addr = "master%d.teeworlds.com"%i
		list = get_servers(addr)
		if list:
			#print addr, "had", len(list), "servers"
			servers += list
	return servers

servers = get_all_servers()
total_players = 0
players_per_versions = {}
versions = {}
gametypes = {}
if 1:
	for server in servers:
		#print "checking server", server[0], server[1]
		info = get_server_info(server[0], server[1])
		if info:
			total_players += len(info["players"])
			if info["version"] in versions:
				versions[info["version"]] += 1
			else:
				versions[info["version"]] = 1

			if info["version"] in players_per_versions:
				players_per_versions[info["version"]] += len(info["players"])
			else:
				players_per_versions[info["version"]] = len(info["players"])

			if info["gametype"] in gametypes:
				gametypes[info["gametype"]] += 1
			else:
				gametypes[info["gametype"]] = 1

print total_players
				
if 0:
	print total_players, "on", len(servers), 'servers'
	print "versions:"
	for v in versions:
		print "\t",v, versions[v]

	print "players per version:"
	for v in players_per_versions:
		print "\t",v, players_per_versions[v]

	print "gametypes:"
	for v in gametypes:
		print "\t",v, gametypes[v]