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#ifndef _SERVERINFO_H
#define _SERVERINFO_H
#include <baselib/network.h>
#include "common.h"
#include "network.h"
class CServerInfo
{
int32 m_Version;
int32 m_IP;
int32 m_Port;
int32 m_Players;
int32 m_MaxPlayers;
char m_Name[128];
char m_Map[64];
int m_LastRefresh;
public:
int32 IP() const { return m_IP; }
int32 Port() const { return m_Port; }
int32 Players() const { return m_Players; }
int32 MaxPlayers() const { return m_MaxPlayers; };
const char *Name() const { return m_Name; }
const char *Map() const { return m_Map; }
void Refresh(int time) { m_LastRefresh = time; }
int LastRefresh() { return m_LastRefresh; }
void SetAddress(baselib::netaddr4 *addr)
{
m_IP = addr->ip[0] << 24;
m_IP |= addr->ip[1] << 16;
m_IP |= addr->ip[2] << 8;
m_IP |= addr->ip[3];
m_Port = addr->port;
}
char *Serialize(char *buffer) const
{
buffer = WriteInt32(buffer, m_Version);
buffer = WriteInt32(buffer, m_IP);
buffer = WriteInt32(buffer, m_Port);
buffer = WriteInt32(buffer, m_Players);
buffer = WriteInt32(buffer, m_MaxPlayers);
buffer = WriteFixedString(buffer, m_Name, sizeof(m_Name));
buffer = WriteFixedString(buffer, m_Map, sizeof(m_Map));
return buffer;
}
char *Deserialize(char *buffer)
{
buffer = ReadInt32(buffer, &m_Version);
buffer = ReadInt32(buffer, &m_IP);
buffer = ReadInt32(buffer, &m_Port);
buffer = ReadInt32(buffer, &m_Players);
buffer = ReadInt32(buffer, &m_MaxPlayers);
buffer = ReadFixedString(buffer, m_Name, sizeof(m_Name));
buffer = ReadFixedString(buffer, m_Map, sizeof(m_Map));
return buffer;
}
};
#endif
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