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Title: Tasks

Group: 0.1.0 - Awesome Alpha (RELEASED)

Group: 0.1.1 - Awesome Alpha Bug Fixed (NEXT)
	DONE * Bobbing powerups
	DONE * Get -c working under windows
	DONE * Bigger powerups
	DONE * Private server (no heartbeats)
	DONE * Can't pickup ammo, health or armor when not needed
	DONE * Fix so that the homepage is in the SVN

Group: 0.2.x - 
* Cleanup: client.cpp / server.cpp
* Cleanup: editor.cpp

* Web: FAQ on the webpage
* Web: New webpage
* Web: Forum

* Game: Pickup sounds
* Game: Add the sounds
* Game: Fix the hammer again
* Game: Tweak graphics

* Editor: Put it back in
* Client: Parallax layers

* Client: More robust and smoother handling of snapshots
	* Need to add some smoothed timer or something
	
* Masterserver: Master server should only hold ips. Clients should ask servers for more info + ping
* Masterserver: NAT/FW detection
* Server: LAN / Internet / Private servers.
* Server: Answer to a getinfo message

DONE * Game: fraglimit, timelimit
DONE * Game: Events for kills and such
DONE * Game: Chat
DONE * Game: Bigger and better scoreboard
DONE * Cleanup: SVN
DONE * Cleanup: game_client.cpp / game_server.cpp
DONE * Game: Respawn time
DONE * Client: Only send input when needed
DONE * Client: Should timeout from server
DONE * Client: Some sort of settings format (think KISS).

Group: 0.3.0 - Editor Edition
* Fix the editor

Group: Unassigned
* zlib compression on the maps.
* png loader
* The gfx API now uses BGRA for texture loading. It should be RGBA. (gfx.cpp)
* Flipping of tiles in the tilemap should be fixed. (mapres_tilemap.cpp)