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Title: Tasks
Group: 0.1.0 - Awesome Alpha (RELEASED)
Group: 0.1.1 - Awesome Alpha Bug Fixed (NEXT)
* DONE: Bobbing powerups
* DONE: Get -c working under windows
* DONE: Bigger powerups
* DONE: Private server (no heartbeats)
* DONE: Can't pickup ammo, health or armor when not needed
* DONE: Fix so that the homepage is in the SVN
Group: 0.2.x -
* Cleanup: client.cpp / server.cpp
* Cleanup: editor.cpp
* Web: FAQ on the webpage
* Web: New webpage
* Web: Forum
* Web: Everything on prq
* Game: Pickup sounds
* Game: Add the sounds
* Game: Fix the hammer again
* Game: Tweak graphics
* Weapon: Hammer
* Weapon: Gun
* Weapon: Rocket
* Weapon: Sniper
* Weapon: (Shotty)
* Weapon: (Laser?)
* Client: Parerallax layers
* Client: More robust and smoother handling of snapshots
* Need to add some smoothed timer or something
* Masterserver: Master server should only hold ips. Clients should ask servers for more info + ping
* Masterserver: NAT/FW detection
* Server: LAN / Internet / Private servers.
* Server: Answer to a getinfo message
DONE * Editor: Put it back in
DONE * Game: fraglimit, timelimit
DONE * Game: Events for kills and such
DONE * Game: Chat
DONE * Game: Bigger and better scoreboard
DONE * Cleanup: SVN
DONE * Cleanup: game_client.cpp / game_server.cpp
DONE * Game: Respawn time
DONE * Client: Only send input when needed
DONE * Client: Should timeout from server
DONE * Client: Some sort of settings format (think KISS).
Group: 0.3.0 - Editor Edition
* Fix the editor
Group: Unassigned
* zlib compression on the maps.
* png loader
* The gfx API now uses BGRA for texture loading. It should be RGBA. (gfx.cpp)
* Flipping of tiles in the tilemap should be fixed. (mapres_tilemap.cpp)
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