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-- 
function copy(output, input)
	print("copy " .. PathFilename(output))
    local copy_command
    
    if family == "windows" then
        copy_command = "copy"
        input = str_replace(input, "/", "\\")
        output = str_replace(output, "/", "\\")
    else
        copy_command = "cp"
    end

    os.execute(copy_command .. " " .. input .. " " .. output)
	return 0
end

function Copy(outputdir, ...)
	local inputs = collect_input(arg)
	local outputs = {}
	
	-- compile all the files
	for index, inname in inputs do
		output = Path(outputdir .. "/" .. PathFilename(inname))
		input = Path(inname)
		bam_add_job("copy", output, input)
		bam_add_dependency(output, input)
		table.insert(outputs, output)
	end
	
	return outputs
end

dc_compiler = "scripts/compiler.py"
if family == "windows" then
	dc_compiler = "scripts\\compiler.py"
end

function dc_header(output, data, script)
	print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output)
end

function dc_source(output, data, script)
	print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output)
end

function dc_data(output, data, script)
	print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output)
end


function DataCompile_Header(datafile, scriptfile, outputfile)
	datafile = Path(datafile)
	scriptfile = Path(scriptfile)
	outputfile = Path(outputfile)
	bam_add_job("dc_header", outputfile, datafile, scriptfile)
	bam_add_dependency(outputfile, datafile)
	bam_add_dependency(outputfile, scriptfile)
	return outputfile
end

function DataCompile_Source(datafile, scriptfile, outputfile)
	datafile = Path(datafile)
	scriptfile = Path(scriptfile)
	outputfile = Path(outputfile)
	bam_add_job("dc_source", outputfile, datafile, scriptfile)
	bam_add_dependency(outputfile, datafile)
	bam_add_dependency(outputfile, scriptfile)
	return outputfile
end

function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile)
	datafile = Path(datafile)
	scriptfile = Path(scriptfile)
	headerfile = Path(headerfile)
	sourcefile = Path(sourcefile)
	outputdatafile = Path(outputdatafile)
	bam_add_job("dc_source", sourcefile, datafile, scriptfile)
	bam_add_job("dc_header", headerfile, datafile, scriptfile)
	bam_add_job("dc_data", outputdatafile, datafile, scriptfile)
	bam_add_dependency(sourcefile, datafile)
	bam_add_dependency(sourcefile, scriptfile)
	bam_add_dependency(sourcefile, headerfile)
	bam_add_dependency(headerfile, datafile)
	bam_add_dependency(headerfile, scriptfile)
	bam_add_dependency(outputdatafile, datafile)
	bam_add_dependency(outputdatafile, scriptfile)
	return {data = outputdatafile, header=headerfile, source=sourcefile}
end

config_name = "debug"
config_ext = ""

settings = NewSettings()
settings.cc.output = function(input, extention)
	return Path("objs/" .. PathFilename(input) .. config_ext .. extention)
end

baselib_options = {}
baselib_options.settings = settings
baselib = Import("../baselib/baselib.bam", baselib_options)
baselib.apply(settings, "all")

server_settings = NewSettings()
baselib.apply(server_settings, "network")

if family == "windows" then
	settings.cc.flags = "/wd4244"
else
	settings.cc.flags = "-Wall"
end

settings.cc.includes:add("src")
settings.cc.includes:add("../baselib/src/external/zlib")

serverdata = DataCompile("datasrc/teewars.ds", "datasrc/server.dts", "src/game/server/data.h", "src/game/server/data/server_data.cpp", "data/server.dat")
clientdata = DataCompile("datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/client_data.cpp", "data/client.dat")

function build(config)
	engine = Compile(settings, Collect("src/engine/*.cpp"))
	client = Compile(settings, Collect("src/engine/client/*.cpp", "src/engine/client/pnglite/*.c"))
	server = Compile(settings, Collect("src/engine/server/*.cpp"))
	masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
	game_shared = Compile(settings, Collect("src/game/*.cpp"))
	game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source)
	game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source)
	editor = Compile(settings, Collect("src/editor/*.cpp"))

	crapnet = Compile(settings, Collect("src/crapnet/*.cpp"))

	client_exe = Link(settings, "teewars"..config_ext, engine, client, editor, game_shared, game_client)
	server_exe = Link(server_settings, "teewars_srv"..config_ext, engine, server, game_shared, game_server)
	masterserver_exe = Link(server_settings, "mastersrv"..config_ext, masterserver, engine)
	-- editor_exe = Link(settings, "editor", engine, game_shared, editor)
	crapnet_exe = Link(server_settings, "crapnet"..config_ext, crapnet)

	Target(PseudoTarget("client", client_exe, clientdata.data))
	Target(PseudoTarget("server", server_exe, serverdata.data))
	Target(PseudoTarget("masterserver", masterserver_exe))
	Target(PseudoTarget("tools", crapnet_exe))
	-- Target(PseudoTarget("editor", editor_exe))
end

build("debug")