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-- 
function copy(output, input)
	print("copy " .. PathFilename(output))
    local copy_command
    
    if family == "windows" then
        copy_command = "copy"
        input = str_replace(input, "/", "\\")
        output = str_replace(output, "/", "\\")
    else
        copy_command = "cp"
    end

    os.execute(copy_command .. " " .. input .. " " .. output)
	return 0
end

function Copy(outputdir, ...)
	local inputs = collect_input(arg)
	local outputs = {}
	
	-- compile all the files
	for index, inname in inputs do
		output = Path(outputdir .. "/" .. PathFilename(inname))
		input = Path(inname)
		bam_add_job("copy", output, input)
		bam_add_dependency(output, input)
		table.insert(outputs, output)
	end
	
	return outputs
end

dc_compiler = "python scripts/compiler.py"
if family == "windows" then
	dc_compiler = "scripts\\compiler.py"
end

dat2c_compiler = "python scripts/dat2c.py"
if family == "windows" then
	dat2c_compiler = "scripts\\dat2c.py"
end

function dat2c(output, data, name)
	print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data))
	return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output)
end

function dc_header(output, data, script)
	print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output)
end

function dc_source(output, data, script)
	print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output)
end

function dc_data(output, data, script)
	print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output)
end

function Dat2c(datafile, sourcefile, arrayname)
	datafile = Path(datafile)
	sourcefile = Path(sourcefile)
	bam_add_job("dat2c", sourcefile, datafile, arrayname)
	bam_add_dependency(sourcefile, datafile)
	return sourcefile
end

function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile)
	datafile = Path(datafile)
	scriptfile = Path(scriptfile)
	headerfile = Path(headerfile)
	sourcefile = Path(sourcefile)
	outputdatafile = Path(outputdatafile)
	bam_add_job("dc_source", sourcefile, datafile, scriptfile)
	bam_add_job("dc_header", headerfile, datafile, scriptfile)
	bam_add_job("dc_data", outputdatafile, datafile, scriptfile)
	bam_add_dependency(sourcefile, datafile)
	bam_add_dependency(sourcefile, scriptfile)
	bam_add_dependency(sourcefile, headerfile)
	bam_add_dependency(headerfile, datafile)
	bam_add_dependency(headerfile, scriptfile)
	bam_add_dependency(outputdatafile, datafile)
	bam_add_dependency(outputdatafile, scriptfile)
	return {data = outputdatafile, header=headerfile, source=sourcefile}
end

config_name = "debug"
config_ext = ""

settings = NewSettings()
settings.cc.debug = 1
settings.cc.optimize = 0

if family == "windows" then
	settings.cc.flags = "/wd4244"
else
	settings.cc.flags = "-Wall"
	settings.linker.flags = ""
end

--settings.cc.output = function(input, extention)
--	return Path("objs/" .. PathFilename(input) .. config_ext .. extention)
--end

baselib_options = {}
baselib_options.settings = settings
baselib = Import("../baselib/baselib.bam", baselib_options)
baselib.apply(settings, "all")

server_settings = NewSettings()
baselib.apply(server_settings, "network")

settings.cc.includes:add("src")
settings.cc.includes:add("../baselib/src/external/zlib")

serverdata = DataCompile("datasrc/teewars.ds", "datasrc/server.dts", "src/game/server/data.h", "src/game/server/data/server_data.cpp", "data/server.dat")
clientdata = DataCompile("datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/client_data.cpp", "data/client.dat")
internal_clientdata = Dat2c("data/client.dat", "src/game/client/data/client_internal.cpp", "internal_client_data");
internal_serverdata = Dat2c("data/server.dat", "src/game/server/data/server_internal.cpp", "internal_server_data");

function build(config)
	engine = Compile(settings, Collect("src/engine/*.cpp"))
	client = Compile(settings, Collect("src/engine/client/*.cpp", "src/engine/client/pnglite/*.c"))
	server = Compile(settings, Collect("src/engine/server/*.cpp"))
	masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
	game_shared = Compile(settings, Collect("src/game/*.cpp"))
	game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, internal_clientdata)
	game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, internal_serverdata)
	editor = Compile(settings, Collect("src/editor/*.cpp"))

	-- build tools
	tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
	
	objs = Compile(settings, tools_src)
	tools = {}
	for i,v in objs do
		toolname = PathFilename(file_base(v))
		tools[i] = Link(settings, toolname, v)
	end
	
	client_exe = Link(settings, "teewars"..config_ext, engine, client, editor, game_shared, game_client)
	server_exe = Link(server_settings, "teewars_srv"..config_ext, engine, server, game_shared, game_server)
	masterserver_exe = Link(server_settings, "mastersrv"..config_ext, masterserver, engine)

	Target(PseudoTarget("client", client_exe, clientdata.data))
	Target(PseudoTarget("server", server_exe, serverdata.data))
	Target(PseudoTarget("masterserver", masterserver_exe))
	Target(PseudoTarget("tools", tools))
end

build("debug")