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-- data compiler
dc_compiler = "python scripts/compiler.py"
if family == "windows" then
	dc_compiler = "scripts\\compiler.py"
end

dat2c_compiler = "python scripts/dat2c.py"
if family == "windows" then
	dat2c_compiler = "scripts\\dat2c.py"
end

function dat2c(output, data, name)
	print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data))
	return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output)
end

function dc_header(output, data, script)
	print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output)
end

function dc_source(output, data, script)
	print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output)
end

function dc_data(output, data, script)
	print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output)
end

function dc_cdata(output, data, script)
	print("dc_cdata " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -c " .. output)
end

function Dat2c(datafile, sourcefile, arrayname)
	datafile = Path(datafile)
	sourcefile = Path(sourcefile)
	bam_add_job("dat2c", sourcefile, datafile, arrayname)
	bam_add_dependency(sourcefile, datafile)
	return sourcefile
end

function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile)
	datafile = Path(datafile)
	scriptfile = Path(scriptfile)
	headerfile = Path(headerfile)
	sourcefile = Path(sourcefile)
	outputdatafile = Path(outputdatafile)
	bam_add_job("dc_source", sourcefile, datafile, scriptfile)
	bam_add_job("dc_header", headerfile, datafile, scriptfile)
	bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile)
	bam_add_dependency(sourcefile, datafile)
	bam_add_dependency(sourcefile, scriptfile)
	bam_add_dependency(sourcefile, headerfile)
	bam_add_dependency(headerfile, datafile)
	bam_add_dependency(headerfile, scriptfile)
	bam_add_dependency(outputdatafile, datafile)
	bam_add_dependency(outputdatafile, scriptfile)
	return {cdata = outputdatafile, header=headerfile, source=sourcefile}
end

serverdata = DataCompile(
		"datasrc/teewars.ds", 
		"datasrc/server.dts", 
		"src/game/server/data.h",
		"src/game/server/data/server_data.cpp",
		"src/game/server/data/server_internal.cpp")

clientdata = DataCompile(
		"datasrc/teewars.ds", 
		"datasrc/client.dts", 
		"src/game/client/data.h",
		"src/game/client/data/client_data.cpp",
		"src/game/client/data/client_internal.cpp")

function build(settings)
	settings.objdir = Path("objs")

	if family == "windows" then
		settings.cc.flags = "/wd4244"
	else
		settings.cc.flags = "-Wall"
		settings.linker.flags = ""
	end

	server_settings = settings:copy()

	basepath = Path("objs/baselib")
	baselib_options = {}
	baselib_options.settings = settings:copy()
	baselib_options.settings.objdir = Path("objs/baselib")
	baselib_options.settings.libdir = Path("objs/baselib")
	baselib = Import("../baselib/baselib.bam", baselib_options)

	baselib.apply(settings, "all")
	baselib.apply(server_settings, "network")

	settings.cc.includes:add("src")
	settings.cc.includes:add("../baselib/src/external/zlib")

	engine = Compile(settings, Collect("src/engine/*.cpp"))
	client = Compile(settings, Collect("src/engine/client/*.cpp", "src/engine/client/pnglite/*.c"))
	server = Compile(settings, Collect("src/engine/server/*.cpp"))
	masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
	game_shared = Compile(settings, Collect("src/game/*.cpp"))
	game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, clientdata.cdata)
	game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, serverdata.cdata)
	editor = Compile(settings, Collect("src/editor/*.cpp"))

	-- build tools
	tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
	
	objs = Compile(settings, tools_src)
	tools = {}
	for i,v in objs do
		toolname = PathFilename(file_base(v))
		tools[i] = Link(settings, toolname, v)
	end
	
	-- build client, server and master server
	client_exe = Link(settings, "teewars", engine, client, editor, game_shared, game_client)
	server_exe = Link(server_settings, "teewars_srv", engine, server, game_shared, game_server)
	masterserver_exe = Link(server_settings, "mastersrv", masterserver, engine)

	-- make targets
	c = PseudoTarget("client".."_"..settings.config_name, client_exe)
	s = PseudoTarget("server".."_"..settings.config_name, server_exe)
	m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
	t = PseudoTarget("tools".."_"..settings.config_name, tools)
	Target(c)
	Target(s)
	Target(m)
	Target(t)
	all = PseudoTarget(settings.config_name, c, s, m, t)
	Target(all)
	return all
end


debug_settings = NewSettings()
debug_settings.config_name = "debug"
debug_settings.config_ext = "_d"
debug_settings.debug = 1
debug_settings.cc.optimize = 0

release_settings = NewSettings()
release_settings.config_name = "release"
release_settings.config_ext = ""
release_settings.debug = 0
release_settings.cc.optimize = 1

DefaultTarget(build(debug_settings))
build(release_settings)