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-- data compiler
dc_compiler = "python scripts/compiler.py"
if family == "windows" then
	dc_compiler = "scripts\\compiler.py"
end

dat2c_compiler = "python scripts/dat2c.py"
if family == "windows" then
	dat2c_compiler = "scripts\\dat2c.py"
end

function rc(output, input)
	print("rc " .. PathFilename(input))
	return os.execute("rc /fo " .. output .. " " .. input)
end

function dat2c(output, data, name)
	print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data))
	return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output)
end

function dc_header(output, data, script)
	print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output)
end

function dc_source(output, data, script)
	print("dc_source " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -s " .. output)
end

function dc_data(output, data, script)
	print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output)
end

function dc_cdata(output, data, script)
	print("dc_cdata " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script))
	return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -c " .. output)
end

function ResCompile(scriptfile)
	scriptfile = Path(scriptfile)
	output = PathBase(scriptfile) .. ".res"
	bam_add_job("rc", output, scriptfile)
	bam_add_dependency(output, scriptfile)
	return output
end

function Dat2c(datafile, sourcefile, arrayname)
	datafile = Path(datafile)
	sourcefile = Path(sourcefile)
	bam_add_job("dat2c", sourcefile, datafile, arrayname)
	bam_add_dependency(sourcefile, datafile)
	return sourcefile
end

function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile)
	datafile = Path(datafile)
	scriptfile = Path(scriptfile)
	headerfile = Path(headerfile)
	sourcefile = Path(sourcefile)
	outputdatafile = Path(outputdatafile)
	bam_add_job("dc_source", sourcefile, datafile, scriptfile)
	bam_add_job("dc_header", headerfile, datafile, scriptfile)
	bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile)
	bam_add_dependency(sourcefile, datafile)
	bam_add_dependency(sourcefile, scriptfile)
	bam_add_dependency(sourcefile, headerfile)
	bam_add_dependency(headerfile, datafile)
	bam_add_dependency(headerfile, scriptfile)
	bam_add_dependency(outputdatafile, datafile)
	bam_add_dependency(outputdatafile, scriptfile)
	return {cdata = outputdatafile, header=headerfile, source=sourcefile}
end

serverdata = DataCompile(
		"datasrc/teewars.ds", 
		"datasrc/server.dts", 
		"src/game/server/data.h",
		"src/game/server/data/server_data.cpp",
		"src/game/server/data/server_internal.cpp")

clientdata = DataCompile(
		"datasrc/teewars.ds", 
		"datasrc/client.dts", 
		"src/game/client/data.h",
		"src/game/client/data/client_data.cpp",
		"src/game/client/data/client_internal.cpp")

client_link_other = {}
if family == "windows" then
	client_link_other = {ResCompile("other/icons/teewars.rc")}
end

function build(settings)
	settings.objdir = Path("objs")

	if family == "windows" then
		settings.cc.flags = "/wd4244"
	else
		settings.cc.flags = "-Wall"
		settings.linker.flags = ""
	end

	server_settings = settings:copy()

	-- set some platform specific settings
	settings.cc.includes:add("src")
	settings.cc.includes:add("src/external/zlib")
	settings.cc.includes:add("src/external/glfw/include")

	if family == "unix" then
   		if platform == "macosx" then
			glfw_platform = "macosx"
			settings.linker.frameworks:add("OpenGL")
            settings.linker.frameworks:add("AGL")
            settings.linker.frameworks:add("Carbon")
			settings.linker.frameworks:add("CoreAudio")
			settings.linker.frameworks:add("AudioToolbox")
			settings.linker.frameworks:add("AudioUnit")
		else
			glfw_platform = "x11"
			settings.linker.libs:add("pthread")
            settings.linker.libs:add("asound")
			settings.linker.libs:add("X11")
			settings.linker.libs:add("GL")
			settings.linker.libs:add("GLU")
		end
	elseif family == "windows" then
		glfw_platform = "win32"
		settings.linker.libs:add("gdi32.lib")
		settings.linker.libs:add("user32.lib")
		settings.linker.libs:add("opengl32.lib")
		settings.linker.libs:add("glu32.lib")
		settings.linker.libs:add("ws2_32.lib")
		settings.linker.libs:add("dsound.lib")
		settings.linker.libs:add("ole32.lib")
	end
	
	-- build glfw
	glfw_settings = settings:copy()
	glfw_settings.cc.includes:add("src/engine/external/glfw/lib")
	glfw_settings.cc.includes:add("src/engine/external/glfw/lib/" .. glfw_platform)

	glfw = Compile(glfw_settings, Collect(
		"src/engine/external/glfw/lib/*.c",
		"src/engine/external/glfw/lib/" .. glfw_platform .. "/*.c"))

	-- build teewars components
	engine_settings = settings:copy()
	
	if family == "windows" then
		engine_settings.cc.flags = "/wd4244 /TP"
	else
		engine_settings.cc.flags = "-Wall"
		engine_settings.linker.flags = ""
	end
	
	engine = Compile(engine_settings, Collect(
		"src/engine/*.c",
		"src/engine/external/zlib/*.c"))
		
	client = Compile(engine_settings, Collect(
		"src/engine/client/*.c",
		"src/engine/external/pnglite/*.c",
		"src/engine/external/pa.c",
		"src/engine/external/wavpack/*.c"))
		
	server = Compile(engine_settings, Collect("src/engine/server/*.c"))
	
	masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
	game_shared = Compile(settings, Collect("src/game/*.cpp"))
	game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, clientdata.cdata)
	game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, serverdata.cdata)
	editor = Compile(settings, Collect("src/editor/*.cpp"))

	-- build tools
	tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
	
	objs = Compile(settings, tools_src)
	tools = {}
	for i,v in objs do
		toolname = PathFilename(file_base(v))
		tools[i] = Link(settings, toolname, v, engine)
	end
	
	-- build client, server and master server
	client_exe = Link(settings, "teewars", game_shared, game_client, engine, client, editor, glfw, pa, client_link_other)
	server_exe = Link(server_settings, "teewars_srv", engine, server, game_shared, game_server)
	masterserver_exe = Link(server_settings, "mastersrv", masterserver, engine)

	-- make targets
	c = PseudoTarget("client".."_"..settings.config_name, client_exe)
	s = PseudoTarget("server".."_"..settings.config_name, server_exe)
	m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
	t = PseudoTarget("tools".."_"..settings.config_name, tools)
	Target(c)
	Target(s)
	Target(m)
	Target(t)
	all = PseudoTarget(settings.config_name, c, s, m, t)
	Target(all)
	return all
end


debug_settings = NewSettings()
debug_settings.config_name = "debug"
debug_settings.config_ext = "_d"
debug_settings.debug = 1
debug_settings.cc.optimize = 0

release_settings = NewSettings()
release_settings.config_name = "release"
release_settings.config_ext = ""
release_settings.debug = 0
release_settings.cc.optimize = 1

DefaultTarget(build(debug_settings))
build(release_settings)