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struct weapon {
int firedelay = firedelay@1
int meleedamage = meleedamage@1
int meleereach = meleereach@1
int ammoregentime = ammoregentime@1
int maxammo = maxammo@1
int duration = duration@1
int movetime = movetime@1
int velocity = velocity@1
}
struct powerupinf {
int amount = amount@1
int respawntime = respawntime@1
int startspawntime = startspawntime@1
}
struct playerstats {
int maxhealth = maxhealth@1
int maxarmor = maxarmor@1
}
struct data_container {
array:weapon weapons = weapons.*
array:playerstats playerinfo = playerstats.*
array:powerupinf powerupinfo = powerups.*
}
const array:int sound = sounds.*
const array:int weapon = weapons.*
const array:int gametype = playerstats.*
const array:int powerup = powerups.*
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