/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ // game object class GAMECONTROLLER_CTF : public GAMECONTROLLER { public: class FLAG *flags[2]; GAMECONTROLLER_CTF(); virtual void tick(); virtual bool on_entity(int index, vec2 pos); virtual void on_player_spawn(class PLAYER *p); virtual int on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon); }; // TODO: move to seperate file class FLAG : public ENTITY { public: static const int phys_size = 14; PLAYER *carrying_player; vec2 vel; vec2 stand_pos; int team; int at_stand; int drop_tick; FLAG(int _team); virtual void reset(); virtual void snap(int snapping_client); };