/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef GAME_SERVER_GAMEMODES_ZCATCH_H #define GAME_SERVER_GAMEMODES_DM_H #include class CGameController_zCatch : public IGameController { public: CGameController_zCatch(class CGameContext *pGameServer); virtual void Tick(); virtual bool IsZCatch(); enum { ZCATCH_JOINED_NEW = -2, ZCATCH_NOT_CATCHED = -1, }; virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID); virtual void StartRound(); virtual void OnCharacterSpawn(class CCharacter *pChr); virtual void EndRound(); }; #endif