/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_MOD_H #define GAME_SERVER_GAMEMODES_MOD_H #include // you can subclass GAMECONTROLLER_CTF, GAMECONTROLLER_TDM etc if you want // todo a modification with their base as well. class CGameControllerMOD : public IGameController { public: CGameControllerMOD(class CGameContext *pGameServer); virtual void Tick(); // add more virtual functions here if you wish }; #endif