#include #include extern "C" { #include }; #include #include #include #include #include "gameclient.hpp" #include "components/skins.hpp" #include "gc_client.hpp" #include "gc_render.hpp" #include "gc_map_image.hpp" extern unsigned char internal_data[]; extern void menu_init(); extern bool menu_active; extern bool menu_game_active; static float load_total; static float load_current; extern "C" void modc_console_init() { //client_console_init(); } //binds_save() static void load_sounds_thread(void *do_render) { // load sounds for(int s = 0; s < data->num_sounds; s++) { //if(do_render) // TODO: repair me //render_loading(load_current/load_total); for(int i = 0; i < data->sounds[s].num_sounds; i++) { int id = snd_load_wv(data->sounds[s].sounds[i].filename); data->sounds[s].sounds[i].id = id; } if(do_render) load_current++; } } extern "C" void modc_init() { for(int i = 0; i < NUM_NETOBJTYPES; i++) snap_set_staticsize(i, netobj_get_size(i)); gameclient.on_init(); static FONT_SET default_font; int64 start = time_get(); int before = gfx_memory_usage(); font_set_load(&default_font, "data/fonts/default_font%d.tfnt", "data/fonts/default_font%d.png", "data/fonts/default_font%d_b.png", 14, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 36); dbg_msg("font", "gfx memory used for font textures: %d", gfx_memory_usage()-before); gfx_text_set_default_font(&default_font); //particle_reset(); //menu_init(); // setup sound channels snd_set_channel(CHN_GUI, 1.0f, 0.0f); snd_set_channel(CHN_MUSIC, 1.0f, 0.0f); snd_set_channel(CHN_WORLD, 0.9f, 1.0f); snd_set_channel(CHN_GLOBAL, 1.0f, 0.0f); // load the data container //data = load_data_from_memory(internal_data); // TODO: should be removed snd_set_listener_pos(0.0f, 0.0f); // setup load amount load_total = data->num_images; load_current = 0; if(!config.cl_threadsoundloading) load_total += data->num_sounds; // load textures for(int i = 0; i < data->num_images; i++) { // TODO: repair me //render_loading(load_current/load_total); data->images[i].id = gfx_load_texture(data->images[i].filename, IMG_AUTO, 0); load_current++; } gameclient.skins->init(); //skin_init(); if(config.cl_threadsoundloading) thread_create(load_sounds_thread, 0); else load_sounds_thread((void*)1); int64 end = time_get(); dbg_msg("", "%f.2ms", ((end-start)*1000)/(float)time_freq()); } extern "C" void modc_save_config() { //binds_save(); } CHARACTER_CORE predicted_prev_char; CHARACTER_CORE predicted_char; extern "C" void modc_entergame() {} extern "C" void modc_shutdown() {} extern "C" void modc_predict() { gameclient.on_predict(); } extern "C" void modc_newsnapshot() { gameclient.on_snapshot(); } extern "C" int modc_snap_input(int *data) { return gameclient.on_snapinput(data); } extern "C" void modc_statechange(int state, int old) { gameclient.on_statechange(state, old); } extern "C" void modc_render() { gameclient.on_render(); } extern "C" void modc_rcon_line(const char *line) { //console_rcon_print(line); } /* NETOBJ_PROJECTILE extraproj_projectiles[MAX_EXTRA_PROJECTILES]; int extraproj_num; void extraproj_reset() { extraproj_num = 0; }*/ extern "C" void modc_message(int msgtype) { // special messages if(msgtype == NETMSGTYPE_SV_EXTRAPROJECTILE) { /* int num = msg_unpack_int(); for(int k = 0; k < num; k++) { NETOBJ_PROJECTILE proj; for(unsigned i = 0; i < sizeof(NETOBJ_PROJECTILE)/sizeof(int); i++) ((int *)&proj)[i] = msg_unpack_int(); if(msg_unpack_error()) return; if(extraproj_num != MAX_EXTRA_PROJECTILES) { extraproj_projectiles[extraproj_num] = proj; extraproj_num++; } } return;*/ } else if(msgtype == NETMSGTYPE_SV_TUNEPARAMS) { // unpack the new tuning TUNING_PARAMS new_tuning; int *params = (int *)&new_tuning; for(unsigned i = 0; i < sizeof(TUNING_PARAMS)/sizeof(int); i++) params[i] = msg_unpack_int(); // check for unpacking errors if(msg_unpack_error()) return; // apply new tuning tuning = new_tuning; return; } gameclient.on_message(msgtype); } extern "C" void modc_connected() { // init some stuff layers_init(); col_init(); img_init(); //flow_init(); render_tilemap_generate_skip(); gameclient.on_connected(); //tilemap_init(); //particle_reset(); //extraproj_reset(); //last_new_predicted_tick = -1; } extern "C" const char *modc_net_version() { return GAME_NETVERSION; } extern "C" const char *modc_getitemname(int type) { return netobj_get_name(type); }