/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include
#include
#include
#include
extern "C" {
#include // TODO: this shouldn't be here
#include // TODO: this shouldn't be here
#include
};
#include "../g_game.hpp"
#include "../g_version.hpp"
#include "../g_layers.hpp"
#include "gc_map_image.hpp"
#include "../generated/gc_data.hpp"
#include "gc_menu.hpp"
#include "gc_skin.hpp"
#include "gc_ui.hpp"
#include "gc_client.hpp"
#include "gc_render.hpp"
#include "gc_anim.hpp"
#include "gc_console.hpp"
//struct data_container *data = 0;
int64 debug_firedelay = 0;
NETOBJ_PLAYER_INPUT input_data = {0};
int input_target_lock = 0;
int input_direction_left = 0;
int input_direction_right = 0;
int chat_mode = CHATMODE_NONE;
bool menu_active = false;
bool menu_game_active = false;
int emoticon_selector_active = 0;
int scoreboard_active = 0;
static int emoticon_selected_emote = -1;
TUNING_PARAMS tuning;
vec2 mouse_pos;
vec2 local_character_pos;
vec2 local_target_pos;
/*
const NETOBJ_PLAYER_CHARACTER *local_character = 0;
const NETOBJ_PLAYER_CHARACTER *local_prev_character = 0;
const NETOBJ_PLAYER_INFO *local_info = 0;
const NETOBJ_FLAG *flags[2] = {0,0};
const NETOBJ_GAME *gameobj = 0;
*/
SNAPSTATE netobjects;
int picked_up_weapon = -1;
CLIENT_DATA client_datas[MAX_CLIENTS];
void CLIENT_DATA::update_render_info()
{
render_info = skin_info;
// force team colors
if(netobjects.gameobj && netobjects.gameobj->gametype != GAMETYPE_DM)
{
const int team_colors[2] = {65387, 10223467};
if(team >= 0 || team <= 1)
{
render_info.texture = skin_get(skin_id)->color_texture;
render_info.color_body = skin_get_color(team_colors[team]);
render_info.color_feet = skin_get_color(team_colors[team]);
}
}
}
// broadcasts
char broadcast_text[1024] = {0};
int64 broadcast_time = 0;
void snd_play_random(int chn, int setid, float vol, vec2 pos)
{
SOUNDSET *set = &data->sounds[setid];
if(!set->num_sounds)
return;
if(set->num_sounds == 1)
{
snd_play_at(chn, set->sounds[0].id, 0, pos.x, pos.y);
return;
}
// play a random one
int id;
do {
id = rand() % set->num_sounds;
} while(id == set->last);
snd_play_at(chn, set->sounds[id].id, 0, pos.x, pos.y);
set->last = id;
}
void send_switch_team(int team)
{
NETMSG_CL_SETTEAM msg;
msg.team = team;
msg.pack(MSGFLAG_VITAL);
client_send_msg();
}
class damage_indicators
{
public:
int64 lastupdate;
struct item
{
vec2 pos;
vec2 dir;
float life;
float startangle;
};
enum
{
MAX_ITEMS=64,
};
damage_indicators()
{
lastupdate = 0;
num_items = 0;
}
item items[MAX_ITEMS];
int num_items;
item *create_i()
{
if (num_items < MAX_ITEMS)
{
item *p = &items[num_items];
num_items++;
return p;
}
return 0;
}
void destroy_i(item *i)
{
num_items--;
*i = items[num_items];
}
void create(vec2 pos, vec2 dir)
{
item *i = create_i();
if (i)
{
i->pos = pos;
i->life = 0.75f;
i->dir = dir*-1;
i->startangle = (( (float)rand()/(float)RAND_MAX) - 1.0f) * 2.0f * pi;
}
}
void render()
{
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
for(int i = 0; i < num_items;)
{
vec2 pos = mix(items[i].pos+items[i].dir*75.0f, items[i].pos, clamp((items[i].life-0.60f)/0.15f, 0.0f, 1.0f));
items[i].life -= client_frametime();
if(items[i].life < 0.0f)
destroy_i(&items[i]);
else
{
gfx_setcolor(1.0f,1.0f,1.0f, items[i].life/0.1f);
gfx_quads_setrotation(items[i].startangle + items[i].life * 2.0f);
select_sprite(SPRITE_STAR1);
draw_sprite(pos.x, pos.y, 48.0f);
i++;
}
}
gfx_quads_end();
}
};
static damage_indicators dmgind;
void effect_damage_indicator(vec2 pos, vec2 dir)
{
dmgind.create(pos, dir);
}
void render_damage_indicators()
{
dmgind.render();
}
static line_input chat_input;
static const int chat_max_lines = 10;
bool chat_input_handle(INPUT_EVENT e, void *user_data)
{
if(chat_mode == CHATMODE_NONE)
return false;
if(e.flags&INPFLAG_PRESS && (e.key == KEY_ENTER || e.key == KEY_KP_ENTER))
{
if(chat_input.get_string()[0])
chat_say(chat_mode == CHATMODE_ALL ? 0 : 1, chat_input.get_string());
chat_mode = CHATMODE_NONE;
}
else
chat_input.process_input(e);
return true;
}
struct chatline
{
int tick;
int client_id;
int team;
int name_color;
char name[64];
char text[512];
};
chatline chat_lines[chat_max_lines];
static int chat_current_line = 0;
void chat_reset()
{
for(int i = 0; i < chat_max_lines; i++)
chat_lines[i].tick = -1000000;
chat_current_line = 0;
}
void chat_add_line(int client_id, int team, const char *line)
{
chat_current_line = (chat_current_line+1)%chat_max_lines;
chat_lines[chat_current_line].tick = client_tick();
chat_lines[chat_current_line].client_id = client_id;
chat_lines[chat_current_line].team = team;
chat_lines[chat_current_line].name_color = -2;
if(client_id == -1) // server message
{
str_copy(chat_lines[chat_current_line].name, "*** ", sizeof(chat_lines[chat_current_line].name));
str_format(chat_lines[chat_current_line].text, sizeof(chat_lines[chat_current_line].text), "%s", line);
}
else
{
if(client_datas[client_id].team == -1)
chat_lines[chat_current_line].name_color = -1;
if(netobjects.gameobj && netobjects.gameobj->gametype != GAMETYPE_DM)
{
if(client_datas[client_id].team == 0)
chat_lines[chat_current_line].name_color = 0;
else if(client_datas[client_id].team == 1)
chat_lines[chat_current_line].name_color = 1;
}
str_copy(chat_lines[chat_current_line].name, client_datas[client_id].name, sizeof(chat_lines[chat_current_line].name));
str_format(chat_lines[chat_current_line].text, sizeof(chat_lines[chat_current_line].text), ": %s", line);
}
if(config.debug)
dbg_msg("message", "chat cid=%d team=%d line='%s'", client_id, team, line);
dbg_msg("chat", "%s%s", chat_lines[chat_current_line].name, chat_lines[chat_current_line].text);
}
KILLMSG killmsgs[killmsg_max];
int killmsg_current = 0;
//bool add_trail = false;
line_input::line_input()
{
clear();
}
void line_input::clear()
{
mem_zero(str, sizeof(str));
len = 0;
cursor_pos = 0;
}
void line_input::set(const char *string)
{
str_copy(str, string, sizeof(str));
len = strlen(str);
cursor_pos = len;
}
void line_input::process_input(INPUT_EVENT e)
{
if(cursor_pos > len)
cursor_pos = len;
char c = e.ch;
int k = e.key;
if (!(c >= 0 && c < 32))
{
if (len < sizeof(str) - 1 && cursor_pos < sizeof(str) - 1)
{
memmove(str + cursor_pos + 1, str + cursor_pos, len - cursor_pos + 1);
str[cursor_pos] = c;
cursor_pos++;
len++;
}
}
if(e.flags&INPFLAG_PRESS)
{
if (k == KEY_BACKSPACE && cursor_pos > 0)
{
memmove(str + cursor_pos - 1, str + cursor_pos, len - cursor_pos + 1);
cursor_pos--;
len--;
}
else if (k == KEY_DEL && cursor_pos < len)
{
memmove(str + cursor_pos, str + cursor_pos + 1, len - cursor_pos);
len--;
}
else if (k == KEY_LEFT && cursor_pos > 0)
cursor_pos--;
else if (k == KEY_RIGHT && cursor_pos < len)
cursor_pos++;
else if (k == KEY_HOME)
cursor_pos = 0;
else if (k == KEY_END)
cursor_pos = len;
}
}
INPUT_STACK_HANDLER::INPUT_STACK_HANDLER()
{
num_handlers = 0;
}
void INPUT_STACK_HANDLER::add_handler(CALLBACK cb, void *user)
{
user_data[num_handlers] = user;
handlers[num_handlers++] = cb;
}
void INPUT_STACK_HANDLER::dispatch_input()
{
for(int i = 0; i < inp_num_events(); i++)
{
INPUT_EVENT e = inp_get_event(i);
for(int h = 0; h < num_handlers; h++)
{
if(handlers[h](e, user_data[h]))
{
//dbg_msg("", "%d char=%d key=%d flags=%d", h, e.ch, e.key, e.flags);
break;
}
}
}
inp_clear_events();
}
INPUT_STACK_HANDLER input_stack;
extern int render_popup(const char *caption, const char *text, const char *button_text);
void process_events(int snaptype)
{
int num = snap_num_items(snaptype);
for(int index = 0; index < num; index++)
{
SNAP_ITEM item;
const void *data = snap_get_item(snaptype, index, &item);
if(item.type == NETEVENTTYPE_DAMAGEIND)
{
NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)data;
effect_damage_indicator(vec2(ev->x, ev->y), get_direction(ev->angle));
}
else if(item.type == NETEVENTTYPE_AIRJUMP)
{
NETEVENT_COMMON *ev = (NETEVENT_COMMON *)data;
effect_air_jump(vec2(ev->x, ev->y));
}
else if(item.type == NETEVENTTYPE_EXPLOSION)
{
NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)data;
effect_explosion(vec2(ev->x, ev->y));
}
/*else if(item.type == EVENT_SMOKE)
{
EV_EXPLOSION *ev = (EV_EXPLOSION *)data;
vec2 p(ev->x, ev->y);
}*/
else if(item.type == NETEVENTTYPE_SPAWN)
{
NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)data;
effect_playerspawn(vec2(ev->x, ev->y));
}
else if(item.type == NETEVENTTYPE_DEATH)
{
NETEVENT_DEATH *ev = (NETEVENT_DEATH *)data;
effect_playerdeath(vec2(ev->x, ev->y), ev->cid);
}
else if(item.type == NETEVENTTYPE_SOUNDWORLD)
{
NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)data;
snd_play_random(CHN_WORLD, ev->soundid, 1.0f, vec2(ev->x, ev->y));
}
}
}
void clear_object_pointers()
{
// clear out the invalid pointers
mem_zero(&netobjects, sizeof(netobjects));
}
void send_info(bool start)
{
if(start)
{
NETMSG_CL_STARTINFO msg;
msg.name = config.player_name;
msg.skin = config.player_skin;
msg.use_custom_color = config.player_use_custom_color;
msg.color_body = config.player_color_body;
msg.color_feet = config.player_color_feet;
msg.pack(MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
else
{
NETMSG_CL_CHANGEINFO msg;
msg.name = config.player_name;
msg.skin = config.player_skin;
msg.use_custom_color = config.player_use_custom_color;
msg.color_body = config.player_color_body;
msg.color_feet = config.player_color_feet;
msg.pack(MSGFLAG_VITAL);
}
client_send_msg();
}
void send_emoticon(int emoticon)
{
NETMSG_CL_EMOTICON msg;
msg.emoticon = emoticon;
msg.pack(MSGFLAG_VITAL);
client_send_msg();
}
void send_kill(int client_id)
{
NETMSG_CL_KILL msg;
msg.pack(MSGFLAG_VITAL);
client_send_msg();
}
void anim_seq_eval(ANIM_SEQUENCE *seq, float time, ANIM_KEYFRAME *frame)
{
if(seq->num_frames == 0)
{
frame->time = 0;
frame->x = 0;
frame->y = 0;
frame->angle = 0;
}
else if(seq->num_frames == 1)
{
*frame = seq->frames[0];
}
else
{
//time = max(0.0f, min(1.0f, time / duration)); // TODO: use clamp
ANIM_KEYFRAME *frame1 = 0;
ANIM_KEYFRAME *frame2 = 0;
float blend = 0.0f;
// TODO: make this smarter.. binary search
for (int i = 1; i < seq->num_frames; i++)
{
if (seq->frames[i-1].time <= time && seq->frames[i].time >= time)
{
frame1 = &seq->frames[i-1];
frame2 = &seq->frames[i];
blend = (time - frame1->time) / (frame2->time - frame1->time);
break;
}
}
if (frame1 && frame2)
{
frame->time = time;
frame->x = mix(frame1->x, frame2->x, blend);
frame->y = mix(frame1->y, frame2->y, blend);
frame->angle = mix(frame1->angle, frame2->angle, blend);
}
}
}
void anim_eval(ANIMATION *anim, float time, ANIM_STATE *state)
{
anim_seq_eval(&anim->body, time, &state->body);
anim_seq_eval(&anim->back_foot, time, &state->back_foot);
anim_seq_eval(&anim->front_foot, time, &state->front_foot);
anim_seq_eval(&anim->attach, time, &state->attach);
}
void anim_add_keyframe(ANIM_KEYFRAME *seq, ANIM_KEYFRAME *added, float amount)
{
seq->x += added->x*amount;
seq->y += added->y*amount;
seq->angle += added->angle*amount;
}
void anim_add(ANIM_STATE *state, ANIM_STATE *added, float amount)
{
anim_add_keyframe(&state->body, &added->body, amount);
anim_add_keyframe(&state->back_foot, &added->back_foot, amount);
anim_add_keyframe(&state->front_foot, &added->front_foot, amount);
anim_add_keyframe(&state->attach, &added->attach, amount);
}
void anim_eval_add(ANIM_STATE *state, ANIMATION *anim, float time, float amount)
{
ANIM_STATE add;
anim_eval(anim, time, &add);
anim_add(state, &add, amount);
}
static void draw_circle(float x, float y, float r, int segments)
{
float f_segments = (float)segments;
for(int i = 0; i < segments; i+=2)
{
float a1 = i/f_segments * 2*pi;
float a2 = (i+1)/f_segments * 2*pi;
float a3 = (i+2)/f_segments * 2*pi;
float ca1 = cosf(a1);
float ca2 = cosf(a2);
float ca3 = cosf(a3);
float sa1 = sinf(a1);
float sa2 = sinf(a2);
float sa3 = sinf(a3);
gfx_quads_draw_freeform(
x, y,
x+ca1*r, y+sa1*r,
x+ca3*r, y+sa3*r,
x+ca2*r, y+sa2*r);
}
}
static vec2 emoticon_selector_mouse;
void emoticon_selector_render()
{
int x, y;
inp_mouse_relative(&x, &y);
emoticon_selector_mouse.x += x;
emoticon_selector_mouse.y += y;
if (length(emoticon_selector_mouse) > 140)
emoticon_selector_mouse = normalize(emoticon_selector_mouse) * 140;
float selected_angle = get_angle(emoticon_selector_mouse) + 2*pi/24;
if (selected_angle < 0)
selected_angle += 2*pi;
if (length(emoticon_selector_mouse) > 100)
emoticon_selected_emote = (int)(selected_angle / (2*pi) * 12.0f);
RECT screen = *ui_screen();
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
gfx_blend_normal();
gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(0,0,0,0.3f);
draw_circle(screen.w/2, screen.h/2, 160, 64);
gfx_quads_end();
gfx_texture_set(data->images[IMAGE_EMOTICONS].id);
gfx_quads_begin();
for (int i = 0; i < 12; i++)
{
float angle = 2*pi*i/12.0;
if (angle > pi)
angle -= 2*pi;
bool selected = emoticon_selected_emote == i;
float size = selected ? 96 : 64;
float nudge_x = 120 * cos(angle);
float nudge_y = 120 * sin(angle);
select_sprite(SPRITE_OOP + i);
gfx_quads_draw(screen.w/2 + nudge_x, screen.h/2 + nudge_y, size, size);
}
gfx_quads_end();
gfx_texture_set(data->images[IMAGE_CURSOR].id);
gfx_quads_begin();
gfx_setcolor(1,1,1,1);
gfx_quads_drawTL(emoticon_selector_mouse.x+screen.w/2,emoticon_selector_mouse.y+screen.h/2,24,24);
gfx_quads_end();
}
void render_goals(float x, float y, float w)
{
float h = 50.0f;
gfx_blend_normal();
gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(0,0,0,0.5f);
draw_round_rect(x-10.f, y-10.f, w, h, 10.0f);
gfx_quads_end();
// render goals
//y = ystart+h-54;
if(netobjects.gameobj && netobjects.gameobj->time_limit)
{
char buf[64];
str_format(buf, sizeof(buf), "Time Limit: %d min", netobjects.gameobj->time_limit);
gfx_text(0, x+w/2, y, 24.0f, buf, -1);
}
if(netobjects.gameobj && netobjects.gameobj->score_limit)
{
char buf[64];
str_format(buf, sizeof(buf), "Score Limit: %d", netobjects.gameobj->score_limit);
gfx_text(0, x+40, y, 24.0f, buf, -1);
}
}
void render_spectators(float x, float y, float w)
{
char buffer[1024*4];
int count = 0;
float h = 120.0f;
str_copy(buffer, "Spectators: ", sizeof(buffer));
gfx_blend_normal();
gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(0,0,0,0.5f);
draw_round_rect(x-10.f, y-10.f, w, h, 10.0f);
gfx_quads_end();
for(int i = 0; i < snap_num_items(SNAP_CURRENT); i++)
{
SNAP_ITEM item;
const void *data = snap_get_item(SNAP_CURRENT, i, &item);
if(item.type == NETOBJTYPE_PLAYER_INFO)
{
const NETOBJ_PLAYER_INFO *info = (const NETOBJ_PLAYER_INFO *)data;
if(info->team == -1)
{
if(count)
strcat(buffer, ", ");
strcat(buffer, client_datas[info->cid].name);
count++;
}
}
}
gfx_text(0, x+10, y, 32, buffer, (int)w-20);
}
void render_scoreboard(float x, float y, float w, int team, const char *title)
{
ANIM_STATE idlestate;
anim_eval(&data->animations[ANIM_BASE], 0, &idlestate);
anim_eval_add(&idlestate, &data->animations[ANIM_IDLE], 0, 1.0f);
//float ystart = y;
float h = 750.0f;
gfx_blend_normal();
gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(0,0,0,0.5f);
draw_round_rect(x-10.f, y-10.f, w, h, 40.0f);
gfx_quads_end();
// render title
if(!title)
{
if(netobjects.gameobj->game_over)
title = "Game Over";
else
title = "Score Board";
}
float tw = gfx_text_width(0, 48, title, -1);
if(team == -1)
{
gfx_text(0, x+w/2-tw/2, y, 48, title, -1);
}
else
{
gfx_text(0, x+10, y, 48, title, -1);
if(netobjects.gameobj)
{
char buf[128];
int score = team ? netobjects.gameobj->teamscore_blue : netobjects.gameobj->teamscore_red;
str_format(buf, sizeof(buf), "%d", score);
tw = gfx_text_width(0, 48, buf, -1);
gfx_text(0, x+w-tw-30, y, 48, buf, -1);
}
}
y += 54.0f;
// find players
const NETOBJ_PLAYER_INFO *players[MAX_CLIENTS] = {0};
int num_players = 0;
for(int i = 0; i < snap_num_items(SNAP_CURRENT); i++)
{
SNAP_ITEM item;
const void *data = snap_get_item(SNAP_CURRENT, i, &item);
if(item.type == NETOBJTYPE_PLAYER_INFO)
{
players[num_players] = (const NETOBJ_PLAYER_INFO *)data;
num_players++;
}
}
// sort players
for(int k = 0; k < num_players; k++) // ffs, bubblesort
{
for(int i = 0; i < num_players-k-1; i++)
{
if(players[i]->score < players[i+1]->score)
{
const NETOBJ_PLAYER_INFO *tmp = players[i];
players[i] = players[i+1];
players[i+1] = tmp;
}
}
}
// render headlines
gfx_text(0, x+10, y, 24.0f, "Score", -1);
gfx_text(0, x+125, y, 24.0f, "Name", -1);
gfx_text(0, x+w-70, y, 24.0f, "Ping", -1);
y += 29.0f;
// render player scores
for(int i = 0; i < num_players; i++)
{
const NETOBJ_PLAYER_INFO *info = players[i];
// make sure that we render the correct team
if(team == -1 || info->team != team)
continue;
char buf[128];
float font_size = 35.0f;
if(info->local)
{
// background so it's easy to find the local player
gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(1,1,1,0.25f);
draw_round_rect(x, y, w-20, 48, 20.0f);
gfx_quads_end();
}
str_format(buf, sizeof(buf), "%4d", info->score);
gfx_text(0, x+60-gfx_text_width(0, font_size,buf,-1), y, font_size, buf, -1);
gfx_text(0, x+128, y, font_size, client_datas[info->cid].name, -1);
str_format(buf, sizeof(buf), "%4d", info->latency);
float tw = gfx_text_width(0, font_size, buf, -1);
gfx_text(0, x+w-tw-35, y, font_size, buf, -1);
// render avatar
if((netobjects.flags[0] && netobjects.flags[0]->carried_by == info->cid) ||
(netobjects.flags[1] && netobjects.flags[1]->carried_by == info->cid))
{
gfx_blend_normal();
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
if(info->team == 0) select_sprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
else select_sprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
float size = 64.0f;
gfx_quads_drawTL(x+55, y-15, size/2, size);
gfx_quads_end();
}
render_tee(&idlestate, &client_datas[info->cid].render_info, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28));
y += 50.0f;
}
}
/*
static int do_input(int *v, int key)
{
*v += inp_key_presses(key) + inp_key_releases(key);
if((*v&1) != inp_key_state(key))
(*v)++;
*v &= INPUT_STATE_MASK;
return (*v&1);
}*/
void chat_say(int team, const char *line)
{
// send chat message
NETMSG_CL_SAY msg;
msg.team = team;
msg.message = line;
msg.pack(MSGFLAG_VITAL);
client_send_msg();
}
void chat_enable_mode(int team)
{
if(chat_mode == CHATMODE_NONE)
{
if(team)
chat_mode = CHATMODE_TEAM;
else
chat_mode = CHATMODE_ALL;
chat_input.clear();
inp_clear_events();
}
}
void render_game()
{
// update the effects
effects_update();
particle_update(client_frametime());
float width = 400*3.0f*gfx_screenaspect();
float height = 400*3.0f;
bool spectate = false;
if(config.cl_predict)
{
if(!netobjects.local_character || (netobjects.local_character->health < 0) || (netobjects.gameobj && netobjects.gameobj->game_over))
{
// don't use predicted
}
else
local_character_pos = mix(predicted_prev_char.pos, predicted_char.pos, client_predintratick());
}
else if(netobjects.local_character && netobjects.local_prev_character)
{
local_character_pos = mix(
vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
vec2(netobjects.local_character->x, netobjects.local_character->y), client_intratick());
}
if(netobjects.local_info && netobjects.local_info->team == -1)
spectate = true;
ANIM_STATE idlestate;
anim_eval(&data->animations[ANIM_BASE], 0, &idlestate);
anim_eval_add(&idlestate, &data->animations[ANIM_IDLE], 0, 1.0f);
if(inp_key_down(KEY_ESC))
{
if(server_motd_time)
server_motd_time = 0;
else if (chat_mode)
chat_mode = CHATMODE_NONE;
else if(!console_active())
{
menu_active = !menu_active;
if(menu_active)
menu_game_active = true;
}
}
// make sure to send our info again if the menu closes
static bool menu_was_active = false;
if(menu_active)
menu_was_active = true;
else if(menu_was_active)
{
send_info(false);
menu_was_active = false;
}
//
float camera_max_distance = 200.0f;
float deadzone = config.cl_mouse_deadzone;
float follow_factor = config.cl_mouse_followfactor/100.0f;
float mouse_max = min(camera_max_distance/follow_factor + deadzone, (float)config.cl_mouse_max_distance);
vec2 camera_offset(0, 0);
// fetch new input
if(!menu_active)
{
int x, y;
if(!emoticon_selector_active)
{
inp_mouse_relative(&x, &y);
mouse_pos += vec2(x, y);
}
if(spectate)
{
if(mouse_pos.x < 200.0f) mouse_pos.x = 200.0f;
if(mouse_pos.y < 200.0f) mouse_pos.y = 200.0f;
if(mouse_pos.x > col_width()*32-200.0f) mouse_pos.x = col_width()*32-200.0f;
if(mouse_pos.y > col_height()*32-200.0f) mouse_pos.y = col_height()*32-200.0f;
}
else
{
float l = length(mouse_pos);
if(l > mouse_max)
{
mouse_pos = normalize(mouse_pos)*mouse_max;
l = mouse_max;
}
float offset_amount = max(l-deadzone, 0) * follow_factor;
if(l > 0.0001f) // make sure that this isn't 0
camera_offset = normalize(mouse_pos)*offset_amount;
}
}
// set listner pos
if(spectate)
{
local_target_pos = mouse_pos;
snd_set_listener_pos(mouse_pos.x, mouse_pos.y);
}
else
{
local_target_pos = local_character_pos + mouse_pos;
snd_set_listener_pos(local_character_pos.x, local_character_pos.y);
}
// center at char but can be moved when mouse is far away
/*
float offx = 0, offy = 0;
if (config.cl_dynamic_camera)
{
if(mouse_pos.x > deadzone) offx = mouse_pos.x-deadzone;
if(mouse_pos.x <-deadzone) offx = mouse_pos.x+deadzone;
if(mouse_pos.y > deadzone) offy = mouse_pos.y-deadzone;
if(mouse_pos.y <-deadzone) offy = mouse_pos.y+deadzone;
offx = offx*2/3;
offy = offy*2/3;
}*/
// render the world
float zoom = 1.0f;
if(spectate)
render_world(mouse_pos.x, mouse_pos.y, zoom);
else
{
render_world(local_character_pos.x+camera_offset.x, local_character_pos.y+camera_offset.y, zoom);
// draw screen box
if(0)
{
gfx_texture_set(-1);
gfx_blend_normal();
gfx_lines_begin();
float cx = local_character_pos.x+camera_offset.x;
float cy = local_character_pos.y+camera_offset.y;
float w = 400*3/2;
float h = 300*3/2;
gfx_lines_draw(cx-w,cy-h,cx+w,cy-h);
gfx_lines_draw(cx+w,cy-h,cx+w,cy+h);
gfx_lines_draw(cx+w,cy+h,cx-w,cy+h);
gfx_lines_draw(cx-w,cy+h,cx-w,cy-h);
gfx_lines_end();
}
}
// pseudo format
// ZOOM ZOOM
/*
float zoom = 3.0;
// DEBUG TESTING
if(zoom > 3.01f)
{
gfx_clear_mask(0);
gfx_texture_set(-1);
gfx_blend_normal();
gfx_mask_op(MASK_NONE, 1);
gfx_quads_begin();
gfx_setcolor(0.65f,0.78f,0.9f,1.0f);
float fov;
if (zoom > 3.01f)
fov = pi * (zoom - 3.0f) / 6.0f;
else
fov = pi / 6.0f;
float fade = 0.7f;
float a = get_angle(normalize(vec2(mouse_pos.x, mouse_pos.y)));
vec2 d = get_dir(a);
vec2 d0 = get_dir(a-fov/2.0f);
vec2 d1 = get_dir(a+fov/2.0f);
vec2 cd0 = get_dir(a-(fov*fade)/2.0f); // center direction
vec2 cd1 = get_dir(a+(fov*fade)/2.0f);
vec2 p0n = local_character_pos + d0*32.0f;
vec2 p1n = local_character_pos + d1*32.0f;
vec2 p0f = local_character_pos + d0*1000.0f;
vec2 p1f = local_character_pos + d1*1000.0f;
vec2 cn = local_character_pos + d*32.0f;
vec2 cf = local_character_pos + d*1000.0f;
vec2 cp0n = local_character_pos + cd0*32.0f;
vec2 cp0f = local_character_pos + cd0*1000.0f;
vec2 cp1n = local_character_pos + cd1*32.0f;
vec2 cp1f = local_character_pos + cd1*1000.0f;
gfx_quads_draw_freeform(
p0n.x,p0n.y,
p1n.x,p1n.y,
p0f.x,p0f.y,
p1f.x,p1f.y);
gfx_quads_end();
gfx_mask_op(MASK_SET, 0);
render_world(local_character_pos.x+offx, local_character_pos.y+offy, 2.0f);
gfx_mask_op(MASK_NONE, 0);
mapscreen_to_world(local_character_pos.x+offx, local_character_pos.y+offy, 1.0f);
gfx_texture_set(-1);
gfx_blend_normal();
gfx_quads_begin();
gfx_setcolor(0.5f,0.9f,0.5f,0.25f);
float r=0.5f, g=1.0f, b=0.5f;
float r2=r*0.25f, g2=g*0.25f, b2=b*0.25f;
gfx_setcolor(r,g,b,0.2f);
gfx_quads_draw_freeform(
cn.x,cn.y,
cn.x,cn.y,
cp0f.x,cp0f.y,
cp1f.x,cp1f.y);
gfx_setcolorvertex(0, r, g, b, 0.2f);
gfx_setcolorvertex(1, r2, g2, b2, 0.9f);
gfx_setcolorvertex(2, r, g, b, 0.2f);
gfx_setcolorvertex(3, r2, g2, b2, 0.9f);
gfx_quads_draw_freeform(
cn.x,cn.y,
p0n.x,p0n.y,
cp0f.x,cp0f.y,
p0f.x,p0f.y);
gfx_quads_draw_freeform(
cn.x,cn.y,
p1n.x,p1n.y,
cp1f.x,cp1f.y,
p1f.x,p1f.y);
gfx_quads_end();
}*/
if(netobjects.local_character && !spectate && !(netobjects.gameobj && netobjects.gameobj->game_over))
{
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
// render cursor
if (!menu_active && !emoticon_selector_active)
{
select_sprite(data->weapons.id[netobjects.local_character->weapon%NUM_WEAPONS].sprite_cursor);
float cursorsize = 64;
draw_sprite(local_target_pos.x, local_target_pos.y, cursorsize);
}
float x = 5;
float y = 5;
// render ammo count
// render gui stuff
gfx_quads_end();
gfx_quads_begin();
gfx_mapscreen(0,0,300*gfx_screenaspect(),300);
// if weaponstage is active, put a "glow" around the stage ammo
select_sprite(data->weapons.id[netobjects.local_character->weapon%NUM_WEAPONS].sprite_proj);
for (int i = 0; i < min(netobjects.local_character->ammocount, 10); i++)
gfx_quads_drawTL(x+i*12,y+24,10,10);
gfx_quads_end();
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
int h = 0;
// render health
select_sprite(SPRITE_HEALTH_FULL);
for(; h < netobjects.local_character->health; h++)
gfx_quads_drawTL(x+h*12,y,10,10);
select_sprite(SPRITE_HEALTH_EMPTY);
for(; h < 10; h++)
gfx_quads_drawTL(x+h*12,y,10,10);
// render armor meter
h = 0;
select_sprite(SPRITE_ARMOR_FULL);
for(; h < netobjects.local_character->armor; h++)
gfx_quads_drawTL(x+h*12,y+12,10,10);
select_sprite(SPRITE_ARMOR_EMPTY);
for(; h < 10; h++)
gfx_quads_drawTL(x+h*12,y+12,10,10);
gfx_quads_end();
}
// render kill messages
{
gfx_mapscreen(0, 0, width*1.5f, height*1.5f);
float startx = width*1.5f-10.0f;
float y = 20.0f;
for(int i = 0; i < killmsg_max; i++)
{
int r = (killmsg_current+i+1)%killmsg_max;
if(client_tick() > killmsgs[r].tick+50*10)
continue;
float font_size = 36.0f;
float killername_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].killer].name, -1);
float victimname_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].victim].name, -1);
float x = startx;
// render victim name
x -= victimname_w;
gfx_text(0, x, y, font_size, client_datas[killmsgs[r].victim].name, -1);
// render victim tee
x -= 24.0f;
if(netobjects.gameobj && netobjects.gameobj->gametype == GAMETYPE_CTF)
{
if(killmsgs[r].mode_special&1)
{
gfx_blend_normal();
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
if(client_datas[killmsgs[r].victim].team == 0) select_sprite(SPRITE_FLAG_BLUE);
else select_sprite(SPRITE_FLAG_RED);
float size = 56.0f;
gfx_quads_drawTL(x, y-16, size/2, size);
gfx_quads_end();
}
}
render_tee(&idlestate, &client_datas[killmsgs[r].victim].render_info, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28));
x -= 32.0f;
// render weapon
x -= 44.0f;
if (killmsgs[r].weapon >= 0)
{
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
select_sprite(data->weapons.id[killmsgs[r].weapon].sprite_body);
draw_sprite(x, y+28, 96);
gfx_quads_end();
}
x -= 52.0f;
if(killmsgs[r].victim != killmsgs[r].killer)
{
if(netobjects.gameobj && netobjects.gameobj->gametype == GAMETYPE_CTF)
{
if(killmsgs[r].mode_special&2)
{
gfx_blend_normal();
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
if(client_datas[killmsgs[r].killer].team == 0) select_sprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
else select_sprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
float size = 56.0f;
gfx_quads_drawTL(x-56, y-16, size/2, size);
gfx_quads_end();
}
}
// render killer tee
x -= 24.0f;
render_tee(&idlestate, &client_datas[killmsgs[r].killer].render_info, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28));
x -= 32.0f;
// render killer name
x -= killername_w;
gfx_text(0, x, y, font_size, client_datas[killmsgs[r].killer].name, -1);
}
y += 44;
}
}
// render chat
{
gfx_mapscreen(0,0,300*gfx_screenaspect(),300);
float x = 10.0f;
float y = 300.0f-30.0f;
if(chat_mode != CHATMODE_NONE)
{
// render chat input
TEXT_CURSOR cursor;
gfx_text_set_cursor(&cursor, x, y, 8.0f, TEXTFLAG_RENDER);
cursor.line_width = 300.0f;
if(chat_mode == CHATMODE_ALL)
gfx_text_ex(&cursor, "All: ", -1);
else if(chat_mode == CHATMODE_TEAM)
gfx_text_ex(&cursor, "Team: ", -1);
else
gfx_text_ex(&cursor, "Chat: ", -1);
gfx_text_ex(&cursor, chat_input.get_string(), chat_input.cursor_offset());
TEXT_CURSOR marker = cursor;
gfx_text_ex(&marker, "|", -1);
gfx_text_ex(&cursor, chat_input.get_string()+chat_input.cursor_offset(), -1);
}
y -= 8;
int i;
for(i = 0; i < chat_max_lines; i++)
{
int r = ((chat_current_line-i)+chat_max_lines)%chat_max_lines;
if(client_tick() > chat_lines[r].tick+50*15)
break;
float begin = x;
float fontsize = 8.0f;
// get the y offset
TEXT_CURSOR cursor;
gfx_text_set_cursor(&cursor, begin, 0, fontsize, 0);
cursor.line_width = 300.0f;
gfx_text_ex(&cursor, chat_lines[r].name, -1);
gfx_text_ex(&cursor, chat_lines[r].text, -1);
y -= cursor.y + cursor.font_size;
// reset the cursor
gfx_text_set_cursor(&cursor, begin, y, fontsize, TEXTFLAG_RENDER);
cursor.line_width = 300.0f;
// render name
gfx_text_color(0.8f,0.8f,0.8f,1);
if(chat_lines[r].client_id == -1)
gfx_text_color(1,1,0.5f,1); // system
else if(chat_lines[r].team)
gfx_text_color(0.45f,0.9f,0.45f,1); // team message
else if(chat_lines[r].name_color == 0)
gfx_text_color(1.0f,0.5f,0.5f,1); // red
else if(chat_lines[r].name_color == 1)
gfx_text_color(0.7f,0.7f,1.0f,1); // blue
else if(chat_lines[r].name_color == -1)
gfx_text_color(0.75f,0.5f,0.75f, 1); // spectator
// render name
gfx_text_ex(&cursor, chat_lines[r].name, -1);
// render line
gfx_text_color(1,1,1,1);
if(chat_lines[r].client_id == -1)
gfx_text_color(1,1,0.5f,1); // system
else if(chat_lines[r].team)
gfx_text_color(0.65f,1,0.65f,1); // team message
gfx_text_ex(&cursor, chat_lines[r].text, -1);
}
gfx_text_color(1,1,1,1);
}
// render goals
if(netobjects.gameobj)
{
int gametype = netobjects.gameobj->gametype;
float whole = 300*gfx_screenaspect();
float half = whole/2.0f;
gfx_mapscreen(0,0,300*gfx_screenaspect(),300);
if(!netobjects.gameobj->sudden_death)
{
char buf[32];
int time = 0;
if(netobjects.gameobj->time_limit)
{
time = netobjects.gameobj->time_limit*60 - ((client_tick()-netobjects.gameobj->round_start_tick)/client_tickspeed());
if(netobjects.gameobj->game_over)
time = 0;
}
else
time = (client_tick()-netobjects.gameobj->round_start_tick)/client_tickspeed();
str_format(buf, sizeof(buf), "%d:%02d", time /60, time %60);
float w = gfx_text_width(0, 16, buf, -1);
gfx_text(0, half-w/2, 2, 16, buf, -1);
}
if(netobjects.gameobj->sudden_death)
{
const char *text = "Sudden Death";
float w = gfx_text_width(0, 16, text, -1);
gfx_text(0, half-w/2, 2, 16, text, -1);
}
// render small score hud
if(!(netobjects.gameobj && netobjects.gameobj->game_over) && (gametype == GAMETYPE_TDM || gametype == GAMETYPE_CTF))
{
for(int t = 0; t < 2; t++)
{
gfx_blend_normal();
gfx_texture_set(-1);
gfx_quads_begin();
if(t == 0)
gfx_setcolor(1,0,0,0.25f);
else
gfx_setcolor(0,0,1,0.25f);
draw_round_rect(whole-40, 300-40-15+t*20, 50, 18, 5.0f);
gfx_quads_end();
char buf[32];
str_format(buf, sizeof(buf), "%d", t?netobjects.gameobj->teamscore_blue:netobjects.gameobj->teamscore_red);
float w = gfx_text_width(0, 14, buf, -1);
if(gametype == GAMETYPE_CTF)
{
gfx_text(0, whole-20-w/2+5, 300-40-15+t*20, 14, buf, -1);
if(netobjects.flags[t])
{
if(netobjects.flags[t]->carried_by == -2 || (netobjects.flags[t]->carried_by == -1 && ((client_tick()/10)&1)))
{
gfx_blend_normal();
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
if(t == 0) select_sprite(SPRITE_FLAG_RED);
else select_sprite(SPRITE_FLAG_BLUE);
float size = 16;
gfx_quads_drawTL(whole-40+5, 300-40-15+t*20+1, size/2, size);
gfx_quads_end();
}
else if(netobjects.flags[t]->carried_by >= 0)
{
int id = netobjects.flags[t]->carried_by%MAX_CLIENTS;
const char *name = client_datas[id].name;
float w = gfx_text_width(0, 10, name, -1);
gfx_text(0, whole-40-5-w, 300-40-15+t*20+2, 10, name, -1);
TEE_RENDER_INFO info = client_datas[id].render_info;
info.size = 18.0f;
render_tee(&idlestate, &info, EMOTE_NORMAL, vec2(1,0),
vec2(whole-40+10, 300-40-15+9+t*20+1));
}
}
}
else
gfx_text(0, whole-20-w/2, 300-40-15+t*20, 14, buf, -1);
}
}
// render warmup timer
if(netobjects.gameobj->warmup)
{
char buf[256];
float w = gfx_text_width(0, 24, "Warmup", -1);
gfx_text(0, 150*gfx_screenaspect()+-w/2, 50, 24, "Warmup", -1);
int seconds = netobjects.gameobj->warmup/SERVER_TICK_SPEED;
if(seconds < 5)
str_format(buf, sizeof(buf), "%d.%d", seconds, (netobjects.gameobj->warmup*10/SERVER_TICK_SPEED)%10);
else
str_format(buf, sizeof(buf), "%d", seconds);
w = gfx_text_width(0, 24, buf, -1);
gfx_text(0, 150*gfx_screenaspect()+-w/2, 75, 24, buf, -1);
}
}
if (menu_active)
{
menu_render();
return;
}
// do emoticon
if(emoticon_selector_active)
emoticon_selector_render();
else
{
emoticon_selector_mouse = vec2(0,0);
if(emoticon_selected_emote != -1)
{
send_emoticon(emoticon_selected_emote);
emoticon_selected_emote = -1;
}
}
// render debug stuff
{
float w = 300*gfx_screenaspect();
gfx_mapscreen(0, 0, w, 300);
char buf[512];
if(config.cl_showfps)
{
str_format(buf, sizeof(buf), "%d", (int)(1.0f/client_frametime()));
gfx_text(0, w-10-gfx_text_width(0,12,buf,-1), 10, 12, buf, -1);
}
}
if(config.debug && netobjects.local_character && netobjects.local_prev_character)
{
gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
vec2(netobjects.local_character->x, netobjects.local_character->y));*/
float velspeed = length(vec2(netobjects.local_character->vx/256.0f, netobjects.local_character->vy/256.0f))*50;
float ramp = velocity_ramp(velspeed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature);
char buf[512];
str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d %s\n%d %d",
velspeed, velspeed*ramp, ramp,
netobj_num_corrections(), netobj_corrected_on(),
netobjects.local_character->x,
netobjects.local_character->y
);
gfx_text(0, 150, 50, 12, buf, -1);
}
bool do_scoreboard = false;
// if we are dead
if(!spectate && (!netobjects.local_character || netobjects.local_character->health < 0))
do_scoreboard = true;
// if we the game is over
if(netobjects.gameobj && netobjects.gameobj->game_over)
do_scoreboard = true;
// showing motd, skip it
if(time_get() < server_motd_time)
do_scoreboard = false;
// always show if we really want
if(scoreboard_active)
{
server_motd_time = 0; // disables the motd
do_scoreboard = true;
}
// render motd
if(!do_scoreboard && time_get() < server_motd_time)
{
gfx_mapscreen(0, 0, width, height);
float h = 800.0f;
float w = 650.0f;
float x = width/2 - w/2;
float y = 150.0f;
gfx_blend_normal();
gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(0,0,0,0.5f);
draw_round_rect(x, y, w, h, 40.0f);
gfx_quads_end();
gfx_text(0, x+40.0f, y+40.0f, 32.0f, server_motd, (int)(w-80.0f));
}
// render scoreboard
if(do_scoreboard)
{
gfx_mapscreen(0, 0, width, height);
float w = 650.0f;
if(netobjects.gameobj && netobjects.gameobj->gametype == GAMETYPE_DM)
{
render_scoreboard(width/2-w/2, 150.0f, w, 0, 0);
//render_scoreboard(gameobj, 0, 0, -1, 0);
}
else
{
if(netobjects.gameobj && netobjects.gameobj->game_over)
{
const char *text = "DRAW!";
if(netobjects.gameobj->teamscore_red > netobjects.gameobj->teamscore_blue)
text = "Red Team Wins!";
else if(netobjects.gameobj->teamscore_blue > netobjects.gameobj->teamscore_red)
text = "Blue Team Wins!";
float w = gfx_text_width(0, 92.0f, text, -1);
gfx_text(0, width/2-w/2, 45, 92.0f, text, -1);
}
render_scoreboard(width/2-w-20, 150.0f, w, 0, "Red Team");
render_scoreboard(width/2 + 20, 150.0f, w, 1, "Blue Team");
}
render_goals(width/2-w/2, 150+750+25, w);
render_spectators(width/2-w/2, 150+750+25+50+25, w);
}
{
gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
if(client_connection_problems())
{
const char *text = "Connection Problems...";
float w = gfx_text_width(0, 24, text, -1);
gfx_text(0, 150*gfx_screenaspect()-w/2, 50, 24, text, -1);
}
if(time_get() < broadcast_time)
{
float w = gfx_text_width(0, 14, broadcast_text, -1);
gfx_text(0, 150*gfx_screenaspect()-w/2, 35, 14, broadcast_text, -1);
}
TUNING_PARAMS standard_tuning;
// render warning about non standard tuning
bool flash = time_get()/(time_freq()/2)%2 == 0;
if(config.cl_warning_tuning && memcmp(&standard_tuning, &tuning, sizeof(TUNING_PARAMS)) != 0)
{
const char *text = "Warning! Server is running non-standard tuning.";
if(flash)
gfx_text_color(1,0.4f,0.4f,1.0f);
else
gfx_text_color(0.75f,0.2f,0.2f,1.0f);
gfx_text(0x0, 5, 40, 6, text, -1);
gfx_text_color(1,1,1,1);
}
// render tuning debugging
if(config.dbg_tuning)
{
float y = 50.0f;
int count = 0;
for(int i = 0; i < tuning.num(); i++)
{
char buf[128];
float current, standard;
tuning.get(i, ¤t);
standard_tuning.get(i, &standard);
if(standard == current)
gfx_text_color(1,1,1,1.0f);
else
gfx_text_color(1,0.25f,0.25f,1.0f);
float w;
float x = 5.0f;
str_format(buf, sizeof(buf), "%.2f", standard);
x += 20.0f;
w = gfx_text_width(0, 5, buf, -1);
gfx_text(0x0, x-w, y+count*6, 5, buf, -1);
str_format(buf, sizeof(buf), "%.2f", current);
x += 20.0f;
w = gfx_text_width(0, 5, buf, -1);
gfx_text(0x0, x-w, y+count*6, 5, buf, -1);
x += 5.0f;
gfx_text(0x0, x, y+count*6, 5, tuning.names[i], -1);
count++;
}
y = y+count*6;
gfx_texture_set(-1);
gfx_blend_normal();
gfx_lines_begin();
float height = 50.0f;
float pv = 1;
for(int i = 0; i < 100; i++)
{
float speed = i/100.0f * 3000;
float ramp = velocity_ramp(speed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature);
float rampedspeed = (speed * ramp)/1000.0f;
gfx_lines_draw((i-1)*2, y+height-pv*height, i*2, y+height-rampedspeed*height);
//gfx_lines_draw((i-1)*2, 200, i*2, 200);
pv = rampedspeed;
}
gfx_lines_end();
}
gfx_text_color(1,1,1,1);
}
}
extern "C" const char *modc_getitemname(int type)
{
return netobj_get_name(type);
}