#include class EFFECTS : public COMPONENT { bool add_50hz; bool add_100hz; public: EFFECTS(); virtual void on_render(); void bullettrail(vec2 pos); void smoketrail(vec2 pos, vec2 vel); void skidtrail(vec2 pos, vec2 vel); void explosion(vec2 pos); void hammerhit(vec2 pos); void air_jump(vec2 pos); void damage_indicator(vec2 pos, vec2 dir); void playerspawn(vec2 pos); void playerdeath(vec2 pos, int cid); void powerupshine(vec2 pos, vec2 size); void update(); };