Title: Tasks Group: 0.1.0 - Awesome Alpha (RELEASED) Group: 0.1.1 - Awesome Alpha Bug Fixed (RELEASED) * DONE: Bobbing powerups * DONE: Get -c working under windows * DONE: Bigger powerups * DONE: Private server (no heartbeats) * DONE: Can't pickup ammo, health or armor when not needed * DONE: Fix so that the homepage is in the SVN Group: 0.2.0 - Clean Up (NEXT) * Cleanup: client.cpp / server.cpp * Cleanup: editor.cpp * Web: FAQ on the webpage * Web: New webpage * Web: Forum * Web: Everything on prq * Game: Pickup sounds * Game: Add the sounds * Game: Fix the hammer again * Game: Tweak graphics * Weapon: Hammer * Weapon: Gun * Weapon: Rocket * Weapon: Sniper * Weapon: (Shotty) * Weapon: (Laser?) * Client: Parerallax layers (wanted) * Client: More robust and smoother handling of snapshots * Need to add some smoothed timer or something * Masterserver: Master server should only hold ips. Clients should ask servers for more info + ping * Masterserver: NAT/FW detection * Server: LAN / Internet / Private servers. * Server: Answer to a getinfo message * Menu: Make it look abit nicer, abit more teewars * DONE: Editor: Put it back in * DONE: Game: fraglimit, timelimit * DONE: Game: Events for kills and such * DONE: Game: Chat * DONE: Game: Bigger and better scoreboard * DONE: Cleanup: SVN * DONE: Cleanup: game_client.cpp / game_server.cpp * DONE: Game: Respawn time * DONE: Client: Only send input when needed * DONE: Client: Should timeout from server * DONE: Client: Some sort of settings format (think KISS). Group: 0.3.0 - Editor Edition * Fix the editor Group: Unassigned * zlib compression on the maps. * DONE png loader * The gfx API now uses BGRA for texture loading. It should be RGBA. (gfx.cpp) * Flipping of tiles in the tilemap should be fixed. (mapres_tilemap.cpp)