From daef2cff77f59388a46c54d5f7e5270ca08a6ec7 Mon Sep 17 00:00:00 2001 From: Joel de Vahl Date: Thu, 26 Jul 2007 14:08:56 +0000 Subject: The flump makes sound when exploding. --- src/game/server/game_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 5a08a1d7..d1b3c44b 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -549,7 +549,7 @@ void projectile::tick() entity *targetplayer = (entity*)intersect_player(oldpos, pos, new_pos, powner); if(targetplayer || lifespan < 0 || col_check_point((int)pos.x, (int)pos.y)) { - if (lifespan >= 0) + if (lifespan >= 0 || weapon == WEAPON_ROCKET) create_sound(pos, sound_impact); if (flags & PROJECTILE_FLAGS_EXPLODE) -- cgit 1.4.1