From dac2ac3470ffc24185472bf82efd762cff9ae6f7 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 22 Mar 2008 03:33:50 +0000 Subject: moved projectile spawning out a bit from the character to prevent it from hitting stuff behind the player --- src/game/server/gs_server.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/server/gs_server.cpp b/src/game/server/gs_server.cpp index 2940400f..6218ef5c 100644 --- a/src/game/server/gs_server.cpp +++ b/src/game/server/gs_server.cpp @@ -998,6 +998,8 @@ void player::fire_weapon() return; } + vec2 projectile_startpos = pos+direction*phys_size*0.75f; + switch(active_weapon) { case WEAPON_HAMMER: @@ -1037,7 +1039,7 @@ void player::fire_weapon() { projectile *proj = new projectile(WEAPON_GUN, client_id, - pos+vec2(0,0), + projectile_startpos, direction, (int)(server_tickspeed()*tuning.gun_lifetime), this, @@ -1073,7 +1075,7 @@ void player::fire_weapon() float speed = mix((float)tuning.shotgun_speeddiff, 1.0f, v); projectile *proj = new projectile(WEAPON_SHOTGUN, client_id, - pos, + projectile_startpos, vec2(cosf(a), sinf(a))*speed, (int)(server_tickspeed()*tuning.shotgun_lifetime), this, @@ -1097,7 +1099,7 @@ void player::fire_weapon() { projectile *proj = new projectile(WEAPON_GRENADE, client_id, - pos+vec2(0,0), + projectile_startpos, direction, (int)(server_tickspeed()*tuning.grenade_lifetime), this, -- cgit 1.4.1