From b7854656772b0608440d1b1db5264ae9c0ed4868 Mon Sep 17 00:00:00 2001 From: Teetime Date: Sat, 19 Nov 2011 08:14:20 +0100 Subject: Fixed bug when restarting the game and player is freezed --- src/game/server/gamemodes/zcatch.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 2f373e84..0a02d6f3 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -151,6 +151,7 @@ void CGameController_zCatch::StartRound() GameServer()->m_apPlayers[i]->m_Deaths = 0; GameServer()->m_apPlayers[i]->m_TicksSpec = 0; GameServer()->m_apPlayers[i]->m_TicksIngame = 0; + GameServer()->m_apPlayers[i]->m_FreezeTicks = 0; } } char aBufMsg[256]; -- cgit 1.4.1