From 6e73cd75bf24eb98781c68ae47d6527cc03262c8 Mon Sep 17 00:00:00 2001 From: Teetime Date: Sun, 24 Mar 2013 01:53:19 +0100 Subject: for what else do we have a basis class... --- src/game/server/gamemodes/zcatch.cpp | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) (limited to 'src') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 6200d0e0..9bf12374 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -136,16 +136,8 @@ void CGameController_zCatch::OnPlayerInfoChange(class CPlayer *pP) void CGameController_zCatch::StartRound() { - ResetGame(); + IGameController::StartRound(); - m_RoundStartTick = Server()->Tick(); - m_SuddenDeath = 0; - m_GameOverTick = -1; - GameServer()->m_World.m_Paused = false; - m_aTeamscore[TEAM_RED] = 0; - m_aTeamscore[TEAM_BLUE] = 0; - m_ForceBalanced = false; - Server()->DemoRecorder_HandleAutoStart(); for(int i = 0; i < MAX_CLIENTS; i++) { if(GameServer()->m_apPlayers[i]) @@ -157,9 +149,6 @@ void CGameController_zCatch::StartRound() GameServer()->m_apPlayers[i]->m_TicksIngame = 0; } } - char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS); - GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); } void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr) -- cgit 1.4.1