From 3626286d0d52878382be7165f09c7fd34bee9377 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 8 Jan 2012 15:26:37 +0100 Subject: skip inactive kick for debug dummies to avoid console spam --- src/game/server/gamecontroller.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src') diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 5eb49c00..181e5052 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -490,6 +490,13 @@ void IGameController::Tick() { for(int i = 0; i < MAX_CLIENTS; ++i) { + #ifdef CONF_DEBUG + if(g_Config.m_DbgDummies) + { + if(i >= MAX_CLIENTS-g_Config.m_DbgDummies) + break; + } + #endif if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS && !Server()->IsAuthed(i)) { if(Server()->Tick() > GameServer()->m_apPlayers[i]->m_LastActionTick+g_Config.m_SvInactiveKickTime*Server()->TickSpeed()*60) -- cgit 1.4.1