From 2104835d77c458409dec549f8badf8bc536c43d6 Mon Sep 17 00:00:00 2001 From: oy Date: Mon, 7 Jun 2010 13:34:47 +0200 Subject: update server info for connected clients if map or gametype changes. Closes #108 --- src/engine/server/server.cpp | 1 + src/game/server/gamecontext.cpp | 2 ++ 2 files changed, 3 insertions(+) (limited to 'src') diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index 96071ceb..69102a75 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -1078,6 +1078,7 @@ int CServer::Run() m_CurrentGameTick = 0; Kernel()->ReregisterInterface(GameServer()); GameServer()->OnInit(); + UpdateServerInfo(); } else { diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index c04dd945..0c3c1ef5 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -984,6 +984,8 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/) else m_pController = new CGameControllerDM(this); + Server()->SetBrowseInfo(m_pController->m_pGameType, -1); + // setup core world //for(int i = 0; i < MAX_CLIENTS; i++) // game.players[i].core.world = &game.world.core; -- cgit 1.4.1