From f9162202b0ceb25fae4a0848a4a99dbe1158bd22 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 6 Oct 2007 17:01:06 +0000 Subject: fixed some C errors --- src/game/client/game_client.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src/game') diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index 80a71114..f6fd9dd2 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -355,6 +355,10 @@ public: { int particlespersecond = data->projectileinfo[projectiletype].particlespersecond; int lastaddtick = lastadd[projectileid % LISTSIZE]; + + if(!particlespersecond) + return; + if ((client_tick() - lastaddtick) > (client_tickspeed() / particlespersecond)) { lastadd[projectileid % LISTSIZE] = client_tick(); @@ -477,10 +481,10 @@ extern "C" void modc_init() for(int i = 0; i < data->sounds[s].num_sounds; i++) { int id; - if (strcmp(data->sounds[s].sounds[i].filename + strlen(data->sounds[s].sounds[i].filename) - 3, ".wv") == 0) - id = snd_load_wv(data->sounds[s].sounds[i].filename); - else - id = snd_load_wav(data->sounds[s].sounds[i].filename); + //if (strcmp(data->sounds[s].sounds[i].filename + strlen(data->sounds[s].sounds[i].filename) - 3, ".wv") == 0) + id = snd_load_wv(data->sounds[s].sounds[i].filename); + //else + // id = snd_load_wav(data->sounds[s].sounds[i].filename); data->sounds[s].sounds[i].id = id; } -- cgit 1.4.1