From 55ce2d7e634b7b429a498fbc1cc126871d9c9124 Mon Sep 17 00:00:00 2001 From: Teetime Date: Wed, 23 Nov 2011 15:10:29 +0100 Subject: made scoring like the old zcatch-version... --- src/game/server/gamemodes/zcatch.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/game') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 6da915db..2fe7569f 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -73,7 +73,6 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP pVictim->GetPlayer()->m_Deaths++; pKiller->m_Score++; - pVictim->GetPlayer()->m_Score--; /* Check if the killer is already killed and in spectator (victim may died through wallshot) */ if(pKiller->GetTeam() != TEAM_SPECTATORS) -- cgit 1.4.1