From 8197bc22a5cfe77d07cb199b7e2a7f1cdf123fa0 Mon Sep 17 00:00:00 2001 From: Teetime Date: Sat, 19 Nov 2011 11:13:05 +0100 Subject: new option to set how much damage is needed to kill a player by grenade --- src/game/variables.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/variables.h') diff --git a/src/game/variables.h b/src/game/variables.h index d0204dcf..d2121fe8 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -106,4 +106,5 @@ MACRO_CONFIG_INT(SvAnticamperTime, sv_anticamper_time, 10, 5, 120, CFGFLAG_SERVE MACRO_CONFIG_INT(SvAnticamperRange, sv_anticamper_range, 200, 0, 1000, CFGFLAG_SERVER, "Distance how far away the player must move to escape anticamper") MACRO_CONFIG_INT(SvKickForceReason, sv_kick_force_reason, 1, 0, 1, CFGFLAG_SERVER, "Allow only kickvotes with a reason") +MACRO_CONFIG_INT(SvGrenadeMinDamage, sv_grenade_min_damage, 4, 1, 6, CFGFLAG_SERVER, "How much damage the grenade must do to kill the player (depends how far away it explodes)") #endif -- cgit 1.4.1