From 744018aaafb218321907c4e0c0e0b4472fb7e1b9 Mon Sep 17 00:00:00 2001 From: Teetime Date: Sat, 5 Nov 2011 18:03:33 +0100 Subject: Added possibility to freeze players and improved and extended anticamper --- src/game/variables.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/variables.h') diff --git a/src/game/variables.h b/src/game/variables.h index 3f0d7bf9..f4f9738a 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -101,6 +101,7 @@ MACRO_CONFIG_INT(SvChatValue, sv_chat_value, 250, 100, 1000, CFGFLAG_SERVER, "A MACRO_CONFIG_INT(SvChatThreshold, sv_chat_threshold, 1000, 250, 10000, CFGFLAG_SERVER, "If this threshold will exceed by too many messages the player will be muted") MACRO_CONFIG_INT(SvMuteDuration, sv_mute_duration, 60, 0, 3600, CFGFLAG_SERVER, "How long the player will be muted (in seconds)") MACRO_CONFIG_INT(SvAnticamper, sv_anticamper, 1, 0, 1, CFGFLAG_SERVER, "Toggle to enable/disable Anticamper") +MACRO_CONFIG_INT(SvAnticamperFreeze, sv_anticamper_freeze, 5, 0, 15, CFGFLAG_SERVER, "If a player should freeze on camping (and how long) or die") MACRO_CONFIG_INT(SvAnticamperTime, sv_anticamper_time, 10, 5, 120, CFGFLAG_SERVER, "How long to wait till the player dies/freezes") MACRO_CONFIG_INT(SvAnticamperRange, sv_anticamper_range, 200, 0, 1000, CFGFLAG_SERVER, "Distance how far away the player must move to escape anticamper") #endif -- cgit 1.4.1