From 5bf6ba19e964856396fcd470cfd52c47f8b1a55b Mon Sep 17 00:00:00 2001 From: Teetime Date: Sat, 18 Feb 2012 16:55:57 +0100 Subject: added laserjumps and cleaned up some code --- src/game/variables.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/variables.h') diff --git a/src/game/variables.h b/src/game/variables.h index 99377a64..4b321a36 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -98,6 +98,7 @@ MACRO_CONFIG_INT(SvAllowJoin, sv_allow_join, 2, 1, 2, CFGFLAG_SERVER, "Allow new MACRO_CONFIG_INT(SvColorIndicator, sv_color_indicator, 1, 0, 1, CFGFLAG_SERVER, "Color tees apropriate to the number of currently catched players") MACRO_CONFIG_INT(SvBonus, sv_bonus, 0, 0, 10000, CFGFLAG_SERVER, "Give the last player extra points") MACRO_CONFIG_INT(SvFollowCatcher, sv_follow_catcher, 1, 0, 1, CFGFLAG_SERVER, "If a victim should follow his catcher") +MACRO_CONFIG_INT(SvLaserjumps, sv_laserjumps, 0, 0, 1, CFGFLAG_SERVER, "Use laserjumps - on a laser bounce a explosion will occur which takes no damage") MACRO_CONFIG_INT(SvChatValue, sv_chat_value, 250, 100, 1000, CFGFLAG_SERVER, "A value which is added on each message and decreased on each tick") MACRO_CONFIG_INT(SvChatThreshold, sv_chat_threshold, 1000, 250, 10000, CFGFLAG_SERVER, "If this threshold will exceed by too many messages the player will be muted") -- cgit 1.4.1