From 15e1d4f1d68eacefa178bb9eda3bff5b904c45bb Mon Sep 17 00:00:00 2001 From: oy Date: Thu, 5 May 2011 02:08:39 +0200 Subject: distinguish [chat] and [teamchat] in console messages. Closes #643 --- src/game/server/gamecontext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server') diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 82adcbef..1234e8e4 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -225,7 +225,7 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText) str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText); else str_format(aBuf, sizeof(aBuf), "*** %s", pText); - Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf); + Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf); if(Team == CHAT_ALL) { -- cgit 1.4.1