From 1120a86b252d0d526b634552c8c2fe2611a9bd15 Mon Sep 17 00:00:00 2001 From: Olle Rosenquist Date: Sat, 21 Jul 2007 21:17:38 +0000 Subject: Updated stuff --- src/game/server/game_server.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/game/server') diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 795e9941..559fa1bd 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -31,6 +31,7 @@ void create_damageind(vec2 p, vec2 dir, int amount); void create_explosion(vec2 p, int owner, int weapon, bool bnodamage); void create_smoke(vec2 p); void create_spawn(vec2 p); +void create_death(vec2 p); void create_sound(vec2 pos, int sound, int loopflags = 0); class player *intersect_player(vec2 pos0, vec2 pos1, vec2 &new_pos, class entity *notthis = 0); @@ -1137,6 +1138,7 @@ void player::die(int killer, int weapon) dead = true; die_tick = server_tick(); clear_flag(entity::FLAG_ALIVE); + create_death(pos); } bool player::take_damage(vec2 force, int dmg, int from, int weapon) @@ -1410,6 +1412,14 @@ void create_spawn(vec2 p) ev->y = (int)p.y; } +void create_death(vec2 p) +{ + // create the event + ev_death *ev = (ev_death *)events.create(EVENT_DEATH, sizeof(ev_death)); + ev->x = (int)p.x; + ev->y = (int)p.y; +} + void create_sound(vec2 pos, int sound, int loopingflags) { if (sound < 0) -- cgit 1.4.1