From b3e4d67131e34d928713766fa217ea24a5b1209d Mon Sep 17 00:00:00 2001 From: Johan Althoff Date: Thu, 13 Dec 2007 22:56:33 +0000 Subject: crash/hang fix. flag velocity isn't set to zero when the game starts. --- src/game/server/srv_ctf.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/server/srv_ctf.cpp') diff --git a/src/game/server/srv_ctf.cpp b/src/game/server/srv_ctf.cpp index 0046b83e..2ff4e2df 100644 --- a/src/game/server/srv_ctf.cpp +++ b/src/game/server/srv_ctf.cpp @@ -47,6 +47,7 @@ int gameobject_ctf::on_player_death(class player *victim, class player *killer, create_sound_global(SOUND_CTF_DROP); f->drop_tick = server_tick(); f->carrying_player = 0; + f->vel = vec2(0,0); if(killer && killer->team != victim->team) killer->score++; @@ -159,6 +160,7 @@ void flag::reset() carrying_player = 0; at_stand = 1; pos = stand_pos; + vel = vec2(0,0); } void flag::snap(int snapping_client) -- cgit 1.4.1