From 30d9c9f4d9e46fec403f3fa810898017a18e93b6 Mon Sep 17 00:00:00 2001 From: oy Date: Tue, 15 Mar 2011 11:23:49 +0100 Subject: made network support clan name and country code for players --- src/game/server/player.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game/server/player.cpp') diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 82b45011..6c118a19 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -107,7 +107,9 @@ void CPlayer::Snap(int SnappingClient) if(!pClientInfo) return; - StrToInts(&pClientInfo->m_Name0, 6, Server()->ClientName(m_ClientID)); + StrToInts(&pClientInfo->m_Name0, 4, Server()->ClientName(m_ClientID)); + StrToInts(&pClientInfo->m_Clan0, 3, Server()->ClientClan(m_ClientID)); + pClientInfo->m_Country = Server()->ClientCountry(m_ClientID); StrToInts(&pClientInfo->m_Skin0, 6, m_TeeInfos.m_SkinName); pClientInfo->m_UseCustomColor = m_TeeInfos.m_UseCustomColor; pClientInfo->m_ColorBody = m_TeeInfos.m_ColorBody; -- cgit 1.4.1