From a2566b3ebd93e0bbc55a920a7be08054a9377f11 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 15 Dec 2007 10:24:49 +0000 Subject: cleaned up code structure a bit --- src/game/server/gs_game_ctf.h | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/game/server/gs_game_ctf.h (limited to 'src/game/server/gs_game_ctf.h') diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.h new file mode 100644 index 00000000..02acef37 --- /dev/null +++ b/src/game/server/gs_game_ctf.h @@ -0,0 +1,33 @@ +/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ + +// game object +class gameobject_ctf : public gameobject +{ +public: + class flag *flags[2]; + + gameobject_ctf(); + virtual void tick(); + + virtual void on_player_spawn(class player *p); + virtual int on_player_death(class player *victim, class player *killer, int weapon); +}; + +// TODO: move to seperate file +class flag : public entity +{ +public: + static const int phys_size = 14; + player *carrying_player; + vec2 vel; + vec2 stand_pos; + + int team; + int at_stand; + int drop_tick; + + flag(int _team); + + virtual void reset(); + virtual void snap(int snapping_client); +}; -- cgit 1.4.1