From 1359db54763739d65895d9fe48c13de95570bbe5 Mon Sep 17 00:00:00 2001 From: oy Date: Wed, 19 Jan 2011 15:31:42 +0100 Subject: prevent that removing an entity aborts traversing the entity list in gameworld --- src/game/server/gameworld.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/server/gameworld.h') diff --git a/src/game/server/gameworld.h b/src/game/server/gameworld.h index 86ac6a0c..62d1e58c 100644 --- a/src/game/server/gameworld.h +++ b/src/game/server/gameworld.h @@ -24,6 +24,7 @@ class CGameWorld }; // TODO: two lists seams kinda not good, shouldn't be needed + CEntity *m_pNextTraverseEntity; CEntity *m_pFirstEntity; CEntity *m_apFirstEntityTypes[NUM_ENT_TYPES]; -- cgit 1.4.1