From 744018aaafb218321907c4e0c0e0b4472fb7e1b9 Mon Sep 17 00:00:00 2001 From: Teetime Date: Sat, 5 Nov 2011 18:03:33 +0100 Subject: Added possibility to freeze players and improved and extended anticamper --- src/game/server/gamemodes/zcatch.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/game/server/gamemodes') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index eac8a4d3..4699166f 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -94,7 +94,10 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP if(WeaponID == WEAPON_SELF || WeaponID == WEAPON_WORLD) pVictim->GetPlayer()->m_Score -= 15; } - + + // Unfreeze the victim if he dies + pVictim->GetPlayer()->m_FreezeTicks = 0; + for(int i=0; i < MAX_CLIENTS; i++) { if(GameServer()->m_apPlayers[i]) @@ -151,6 +154,7 @@ void CGameController_zCatch::StartRound() GameServer()->m_apPlayers[i]->m_Deaths = 0; GameServer()->m_apPlayers[i]->m_TicksSpec = 0; GameServer()->m_apPlayers[i]->m_TicksIngame = 0; + GameServer()->m_apPlayers[i]->m_FreezeTicks = 0; } } char aBufMsg[256]; -- cgit 1.4.1