From 5fb4698205040edc43c7e5aca89e4e2252604c20 Mon Sep 17 00:00:00 2001 From: Teetime Date: Sat, 12 Jan 2013 08:12:07 +0100 Subject: removed a feature which has been anyway used very rarely --- src/game/server/gamemodes/zcatch.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game/server/gamemodes') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 393f4511..30948d12 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -78,8 +78,7 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP pVictim->GetPlayer()->m_CaughtBy = pKiller->GetCID(); pVictim->GetPlayer()->SetTeamDirect(TEAM_SPECTATORS); - if(pVictim->GetPlayer()->m_PlayerWantToFollowCatcher) - pVictim->GetPlayer()->m_SpectatorID = pKiller->GetCID(); // Let the victim follow his catcher + pVictim->GetPlayer()->m_SpectatorID = pKiller->GetCID(); // Let the victim follow his catcher char aBuf[256]; str_format(aBuf, sizeof(aBuf), "Caught by \"%s\". You will join the game automatically when \"%s\" dies.", Server()->ClientName(pKiller->GetCID()), Server()->ClientName(pKiller->GetCID())); -- cgit 1.4.1