From 43d589cc97ab3eecf70a6fff410af8ae14db35e2 Mon Sep 17 00:00:00 2001 From: Teetime Date: Wed, 23 Nov 2011 15:03:59 +0100 Subject: made kill-penalty adjustable --- src/game/server/gamemodes/zcatch.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/gamemodes') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 2f373e84..6da915db 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -92,7 +92,7 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP { //Punish selfkill/death if(WeaponID == WEAPON_SELF || WeaponID == WEAPON_WORLD) - pVictim->GetPlayer()->m_Score -= 15; + pVictim->GetPlayer()->m_Score -= g_Config.m_SvKillPenalty; } for(int i=0; i < MAX_CLIENTS; i++) -- cgit 1.4.1